Machine Learning Audio Research and Development Engineer
Apple
Machine Learning Audio Research and Development Engineer
Apple
Designs phones, computers and their operating systems
The MGCT Audio team is looking for a highly motivated and talented research and development machine learning engineer to develop models for speech and audio applications. The Media Graphics & Compute Technologies (MGCT) is at the center of Apple’s innovative products, including the Mac, iPhone, iPad, Apple Watch, Apple TV, macOS, iOS, watchOS and tvOS. AMT’s Core Audio team provides audio foundation for various high profile features like Siri, phone calls, Face Time, media capture, playback, and API’s for third party developers to enrich our platforms. The team is looking for talented engineers who are passionate about building audio software products for millions of customers and care about overall user experience. You will be revolutionizing and contributing to future audio technologies.
4+ years experience in machine learning development, including audio and speech applications. Practical and theoretical knowledge of machine learning architecture design and training/testing methodologies. Experience building machine learning pipelines Experience optimizing and compressing machine learning models for resource constrained platforms. Excellent software architecture and programming skills in Python, C, C++ Knowledge of audio technologies MS, in CS or EE, industry and research experience
Familiarity and experience with multimodal large language models (LLMs) Demonstrated innovation in machine learning (patents, publications) Fundamentals of audio and speech signal processing PhD, in CS or EE, Industry and research experience
As part of the audio team, you will: Develop machine learning model architectures for solving various problems in audio, including sound event detection, scene classification and context understanding. Train, fine tune and compress models for production Contribute to the team’s workflows building pipelines, writing datasets, and creating evaluation frameworks Participate in cross-functional teams developing features and shipping products Create intellectual property in the form of patents and publications
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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