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Electronic Arts

Global publisher of live-service video games

Machine Learning Engineer 3

Applied Machine LearningUpdated on Nov 13
Full-timeKirkland, WA, USA

About the Job

Requirements

  • Five or more years of professional experience in data engineering, machine learning engineering, or a closely related role with production ownership.
  • Strong proficiency in Python and SQL, with demonstrated experience building and maintaining large-scale, production-grade data pipelines.
  • Experience designing and operating data-intensive systems using modern programming languages, including Rust.
  • Hands-on experience supporting end-to-end machine learning workflows, with an emphasis on data preparation, feature pipelines, and model deployment infrastructure.
  • Experience working in cloud environments such as AWS or GCP, including large-scale data processing systems.
  • Experience with containerization and orchestration technologies such as Docker and Kubernetes.
  • Experience with continuous integration and continuous delivery systems and production deployment workflows, including GitLab.
  • Experience with Terraform and Spark.

Responsibilities

  • Design, build, and maintain scalable data ingestion, transformation, and feature pipelines that support machine learning workflows for fraud and anti-cheat systems.
  • Own and operate production data and machine learning infrastructure, including batch and near-real-time data processing, feature generation, training workflows, and inference pipelines.
  • Partner with data scientists to productionize machine learning models, with a strong focus on data consistency, data quality, and reliable offline and online feature computation.
  • Ensure data and machine learning pipelines are reliable, repeatable, observable, and cloud agnostic across environments.
  • Contribute to architectural standards, platform design decisions, and engineering best practices as a senior individual contributor within EA Player Security Data Labs.

Desired Qualifications

  • Rust experience.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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