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Electronic Arts

Global publisher of live-service video games

Games Software Engineer

Game EngineeringUpdated on Nov 13
Full-timeVancouver, BC, CanadaIn-person

About the Job

Requirements

  • A bachelor's degree in computer science or a related field, or equivalent training and professional experience.
  • At least five years of software development experience and the ability to demonstrate good development practices.
  • A good grasp of the C++ programming language, best practices, and architectural considerations.
  • A good understanding of object-oriented design and online services using HTTP via REST.
  • Good debugging skills and familiarity with network programming and memory management.
  • Familiarity with XML and JSON formats.
  • Experience with Visual Studio and source control systems.
  • Strong communication and teamwork skills.
  • A good understanding of working with legacy code and legacy code risk mitigation.

Responsibilities

  • Work with server and client engineers to establish, connect, and test end-to-end functionality.
  • Use and design REST-based HTTP APIs.
  • Work with the game’s user interface technology stack.
  • Design, implement, test, debug, and maintain code for game features or components.
  • Architect and document technical designs for game technology and features.
  • Measurably improve processes and best practices to achieve targets.
  • Collaborate within and across teams of technical and non-technical game developers, locally or remotely.

Desired Qualifications

  • Experience with live service games is beneficial.
  • Experience with live games and/or commerce services is a plus.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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