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Tamatem

Arabic mobile games publisher with localization

AI Artist

AI Application EngineeringConfirmed live in the last 24 hours
Full-timeAmman, JordanNo salary listedIn-person

About the Job

Requirements

  • Professional experience in art, graphic design, animation, motion graphics, visual effects, technical art, game art, or a closely related visual discipline.
  • Strong foundations in composition, color, lighting, perspective, visual hierarchy, and storytelling.
  • Practical experience with creative tools such as Photoshop, Illustrator, After Effects, Blender, Maya, or equivalent applications.
  • Ability to translate art direction into repeatable systems while preserving character identity, visual style, and brand guidelines.
  • Strong understanding of creative production pipelines, including ideation, feedback, revisions, delivery, integration, and technical constraints.
  • Strong practical skills in Python and JavaScript, including Node.js, for automation, tooling, AI integration, and production workflows.
  • Experience building tools, services, integrations, or applications using modern development technologies.
  • Strong API, MCP, and CLI integration skills, including asynchronous jobs, batch processing, structured outputs, retries, and failure handling.
  • Working knowledge of deploying and maintaining applications, including hosting, authentication, logging, monitoring, and troubleshooting.
  • Comfort with Git, GitHub, open-source repositories, dependency management, and shared production codebases.
  • Ability to understand, review, debug, and maintain shipped code, including code developed with AI assistance.
  • Proven experience building AI-powered tools, agents, automations, or workflows used in real production.
  • Experience with agentic systems that use tools and APIs, manage multi-step tasks, validate results, and recover from failures.
  • Strong experience with generative image, video, and audio AI models, such as GPT Image 2.5, Seedance 2.5, Kling 3, Nano Banana Pro, and ElevenLabs.
  • Ability to evaluate and switch between commercial APIs, hosted services, and open-source models based on production needs.
  • Strong prompt engineering skills, including system instructions, context management, prompt routing, and output validation, with the ability to produce reliable, structured outputs from large language models.
  • Familiarity with open-source AI ecosystems and node-based generative workflows such as ComfyUI or equivalent systems.
  • Proficiency with AI-assisted development tools such as OpenAI Codex, Claude Code, or equivalent systems, while maintaining ownership of code quality and technical decisions.
  • Typically 2+ years of relevant experience across technical art, creative technology, production tooling, software development for creative teams, or adjacent disciplines.
  • Substantial recent experience applying AI and automation to creative or production workflows.
  • A track record of taking ambiguous problems from exploration through prototype, deployment, adoption, and support.
  • Evidence of building systems used by teams, not only personal tools or experiments.
  • Ability to balance experimentation with production reliability and determine when a workflow is ready to scale.
  • Ability to communicate across creative, technical, production, and non-technical teams.
  • Self-directed, curious, proactive, and consistently looks for meaningful ways to improve production.
  • Maintains a high bar for creative and technical quality.
  • Practical understanding of when automation and AI add value and when they do not.
  • Values adoption as much as invention and considers a tool unsuccessful if people do not use it.
  • Alongside the CV, provide a portfolio and two or three relevant projects, describing the problem solved, personal contributions, final output or workflow, and its impact on production. Relevant examples may include production tools, AI agents, automated workflows, creative applications, model pipelines, or custom integrations.
  • Optional project evidence includes demos, workflow breakdowns, before-and-after examples, architecture diagrams, code samples, evaluation approaches, and examples of real production use.

Responsibilities

  • Design, build, deploy, and maintain AI agents, creative tools, scripts, applications, and automated workflows that accelerate creative and technical production.
  • Work with artists, designers, animators, developers, and production teams to identify bottlenecks and rethink how work gets done.
  • Build end-to-end pipelines for generating, editing, evaluating, processing, integrating, and delivering creative assets across game art, marketing, animation, video, audio, and related disciplines.
  • Integrate commercial AI APIs, open-source models, creative applications, game-development tools, and internal systems into reliable production workflows.
  • Apply artistic judgment to ensure outputs meet standards for composition, color, lighting, style, character identity, consistency, and storytelling.
  • Develop usable internal applications and interfaces that allow non-technical team members to use sophisticated AI and automation tools effectively.
  • Evaluate new models and tools against production needs, balancing quality, controllability, speed, cost, licensing, scalability, and reliability.
  • Build and maintain production systems with appropriate authentication, access control, logging, monitoring, error handling, and operational visibility.
  • Apply responsible AI production practices, including appropriate handling of proprietary data, model and asset licensing, access permissions, and human review.
  • Document systems, share knowledge, mentor team members, and help successful tools become part of everyday production.
  • Measure impact through time saved, faster delivery, improved quality and consistency, reduced repetitive work, cost efficiency, and team adoption.
  • Ship AI-powered or automated workflows that are actively used in production within the first year.
  • Reduce meaningful production bottlenecks or repetitive creative work within the first year.
  • Demonstrate measurable improvements in speed, quality, consistency, cost, or team capability within the first year.
  • Establish reusable systems or approaches that can scale across multiple teams, games, or creative disciplines within the first year.

Desired Qualifications

  • Experience creating plugins, extensions, or automation for tools such as Photoshop, After Effects, Blender, Maya, Unity, or similar applications.
  • Experience with Unity scripting or game-engine pipeline development.
  • Experience fine-tuning, adapting, or customizing generative models.
  • Experience running GPU-based AI workloads or local/self-hosted models.
  • Experience with cloud infrastructure, containers, model serving, queues, or scalable inference systems.
  • Experience working in mobile games, live-service games, or high-volume creative production environments.

About the Company

Tamatem

Arabic mobile games publisher with localization

Tamatem is a mobile games publisher focused on the Arabic-speaking market in the MENA region. It partners with international game developers to localize and culturally adapt games for Arab gamers, translating content into Arabic and aligning themes, characters, and narratives with local culture. Tamatem covers multiple genres including racing, MMO RPG, strategy, puzzle, word, story-based, and trivia games. Its business model offers a full publishing service: localization, user acquisition, distribution, cross-promotion, monetization, community support, and whales management (high-spender players). Revenue comes from publishing fees, revenue sharing, and in-game purchases. The company helps developers navigate the MENA market to achieve higher rankings, more revenue, and lasting success. Headquarters are in Amman, Jordan.

Company size
51-200
Company stage
Early VC
Total funding
$22.9M
Headquarters
Amman, Jordan
Founded
2013

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