E

Electronic Arts

Global publisher of live-service video games

Gameplay Engineer

Game EngineeringUpdated on Nov 13
Full-timeVancouver, BC, CanadaIn-person

About the Job

Requirements

  • At least 5 years of software development engineering experience on gameplay teams.
  • Experience shipping multiplayer video game titles.
  • Experience working on live-service video game titles.
  • Experience working with a large codebase and managing and improving performance and budget.
  • Advanced C++ and C skills.
  • A Bachelor's degree in Computer Science or a related field, or equivalent training and professional experience.

Responsibilities

  • Partner with designers to develop, prototype, iterate, and polish gameplay features that support the game's creative vision.
  • Implement and maintain gameplay systems focused on reliability, performance, scalability, and long-term maintainability.
  • Support core gameplay development across player-facing systems, weapons, abilities, and mode-specific features.
  • Collaborate with internal teams and external partners to deliver features that integrate into the broader game experience.
  • Work with engineers, designers, artists, animators, quality assurance, and production to deliver high-quality features on schedule while managing technical risk.
  • Investigate and resolve bugs, regressions, edge cases, and gameplay issues across a large, complex codebase.
  • Contribute to technical design discussions, code reviews, and improvements to engineering standards, workflows, and shared gameplay technology.
  • Help ensure new gameplay features are robust, scalable, performant, and suited to a live multiplayer environment.
  • Provide technical feedback and implementation support to other engineers, and communicate tradeoffs clearly.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

Recently Posted Jobs

Explore more opportunities at Electronic Arts

See more jobs