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Epic Games

Develops games and Unreal Engine tools

Lead Technical Animator

Animation & VFXConfirmed live in the last 24 hours
Full-time$151.6k - $277.9k /yr

About the Job

Requirements

  • Extensive experience rigging characters in Maya and/or Unreal Engine.
  • A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, including body and face rigging.
  • Attention to aesthetic detail, especially regarding character deformation and physics movement.
  • Familiarity with the Unreal Engine 5 art pipeline.
  • Control Rig experience is a plus.
  • Python programming is a plus.

Responsibilities

  • Work closely with technical animators, Leads, Directors, and Outsource Managers to ensure assets are set up for success at different production stages.
  • Communicate and drive alignment around strategy for technical animation and adjacent cosmetics teams.
  • Work with production to schedule, prioritize, and delegate assets for the team, both internal and vendor.
  • Work closely with animators, modelers, and designers to ensure a smooth development pipeline that delivers high-quality assets.
  • Assist with pipeline tools and work with engine and project leads on continuous improvement of those engine tools.
  • Mentor rigging-focused technical animators.
  • Rig characters, weapons, creatures, and vehicles.
  • Set up assets in Unreal Engine 5, including control rigs, cloth, physics, and blueprints.
  • Maintain detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support internal and external artists.

Desired Qualifications

  • Control Rig experience.
  • Python programming.

About the Company

Epic Games

Develops games and Unreal Engine tools

Epic Games develops and publishes popular video games and provides development tools and services for others. Its games, like Fortnite, run on multiple platforms and monetize through sales, in-game purchases, and Battle Pass subscriptions, while Unreal Engine is licensed to other studios and Epic Online Services offer backend and multiplayer support. The company differentiates itself by offering both in-house game development and a broad ecosystem of widely used developer tools and online services. Its goal is to deliver entertaining games for players and enable other developers to build and grow their own games with strong technology and infrastructure.

Company size
10,001+
Company stage
Late Stage VC
Total funding
$8.6B
Headquarters
Cary, NC
Founded
1991

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