Systems Engineer
Apple
Systems Engineer
Apple
Designs phones, computers and their operating systems
Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products very quickly. Bring passion and dedication to your job and there's no telling what we can accomplish together. Do you love crafting elegant solutions to highly complex challenges? Can you intrinsically see the importance of every detail? At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. Join this team, and you'll collaborate with engineers across Apple to build and deploy forward-looking prototype systems that contribute to the development of our world renowned hardware and software architecture. You and your team will confirm that every product we make performs exactly as intended. Together, our work will be the reason millions of customers feel that they can trust our devices every single day.
Bachelor's degree in Computer Science or related engineering field. Experience programming in C++. Experience with multi-threading/concurrency. Experience with a scripting language such as Python or Lua. Experience with debugging and profiling tools.
10+ years of relevant industry experience. Experience with C++17 or later, including templates for compile-time optimizations. Experience with SystemVerilog, HDL simulation tools, and protocols such as AXI. Experience with atomics and memory ordering. Experience moving data over sockets, shared memory, or PCIe. Experience with internal customer support. Excellent communication, analytical, and documentation skills.
Apple’s Platform Architecture group is seeking an experienced systems engineer, who will support our current, as well as develop new hardware/software interface technologies for chip development and verification. You will work with and support our world leading silicon engineering teams on next generation chips, which end up in the hands of millions of users worldwide.
Design and develop new technologies for interfacing software to hardware prototypes. Work with software, design verification and silicon validation teams to deploy and transfer this technology. Support various groups (software, architecture, verification, validation) in the use of existing and the development of new technology. Work independently and lead deliverables to different teams. Occasional travel to development groups in the US and overseas.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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