E

Electronic Arts

Global publisher of live-service video games

Senior Gameplay Engineer

Game EngineeringUpdated on Nov 13
Full-timeVancouver, BC, CanadaIn-person

About the Job

Requirements

  • At least 5 years of professional game development experience, with a track record of shipping titles or building core gameplay or physics systems.
  • Advanced proficiency in C++ and object-oriented software engineering.
  • A strong foundation in 3D mathematics, including vectors, matrices, and quaternions, physics simulation, data structures, and algorithms.
  • Experience with multithreaded architecture, memory optimization, and performance profiling tools.
  • Deep understanding of character movement, animation blending or state machines, spatial artificial intelligence, or real-time physics interactions.
  • Demonstrated interest or experience in leveraging artificial intelligence tools, modern automation, and workflow optimizations in game development.
  • Excellent verbal and written communication skills, including the ability to explain complex technical concepts to nontechnical disciplines.
  • A bachelor's degree in Computer Science or Software Engineering, or equivalent practical experience.

Responsibilities

  • Design, implement, and optimize core gameplay systems, including player movement and skating physics, stick handling, puck trajectory, collision dynamics, and team artificial-intelligence behaviors.
  • Partner with game designers, animators, producers, and audio engineers to translate hockey systems and creative concepts into polished gameplay mechanics.
  • Write clean, modular, performant C++ code and take ownership of memory management, multithreading, and frame-rate optimization for modern console hardware.
  • Explore and integrate emerging artificial-intelligence techniques, automated testing tools, and dynamic behavior models to improve on-ice intelligence and team workflows.
  • Build and support internal tools, debugging utilities, and editor extensions to help designers and animators iterate quickly.
  • Continuously tune responsiveness, stick control, animation transitions, and hit-reaction physics to improve gameplay feel, precision, and player satisfaction.
  • Guide and mentor mid-level and junior engineers, promote software architecture best practices, conduct thorough code reviews, and uphold high technical standards.

Desired Qualifications

  • Direct experience developing for current-generation consoles, including PlayStation 5 or Xbox Series X|S.
  • A passion for hockey, ice sports, or sports gaming titles.
  • Knowledge of dynamic character physics, cloth or equipment simulation, or procedural animation techniques.
  • Familiarity with Perforce, Git, or modern continuous-integration pipelines.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

Recently Posted Jobs

Explore more opportunities at Electronic Arts

See more jobs