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Electronic Arts

Global publisher of live-service video games

Senior Level Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listedIn-person

About the Job

Requirements

  • At least five years of level art experience.
  • Have shipped at least one AAA title.
  • Experience in multiplayer shooter games as a level artist and/or avid player.
  • Strong layout and environment creation skills.
  • Familiarity with an advanced game engine.
  • Ability to work with partners to implement a vision.
  • Comfort and capability in creative and technical design discussions.
  • Interest in environmental aesthetics.
  • Ability to break down tasks and work with production to produce estimates and priorities.
  • Ability to work in a multidisciplinary team spanning artists, programmers, and designers.

Responsibilities

  • Lead level artists to deliver the final visual of multiplayer maps for an EA franchise.
  • Brainstorm and pitch the direction, prove the concept, and execute delivery with the team; make and fulfill commitments.
  • Communicate with project and craft leadership to align with the overall product's game design.
  • Document the skills required for level art experience, and train and help the level art team grow.
  • Bring levels through every phase of development, from concept to polish.
  • Communicate proactively with stakeholders to ensure high-quality work.
  • Document level design intentions as a clear and accessible resource for the team.
  • Identify and address potential risks, dependencies, and constraints related to level design with other departments while maintaining AAA quality.
  • Incorporate research feedback and playtest data to achieve an excellent multiplayer experience.
  • Provide and solicit feedback constructively, with suggestions and solutions for improving the game editor, processes, and project.
  • Report to APAC studio leadership.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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