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Electronic Arts

Global publisher of live-service video games

Senior Art and Design Career Manager

Learning & Development +1Updated on Nov 13
Full-timeVancouver, BC, Canada

About the Job

Requirements

  • At least 10 years of professional experience in game development, visual effects, or creative technology, with a deep understanding of art and design production pipelines.
  • At least 5 years of direct people-leadership experience, including managing managers, lead artists or designers, or multidisciplinary creative organizations of 10 to 20 or more creatives.
  • Expert-level experience with career pathing, goal setting, mediation, performance evaluation systems, and executive coaching.
  • Demonstrated experience guiding creative teams through organizational shifts, tool-chain transformations, and workflow changes, including integrating AI-assisted tools, with empathy and clear communication.
  • Experience partnering in hiring, identifying, recruiting, and onboarding senior creative talent according to long-term studio needs.
  • Ability to align priorities, advocate for creative staff, and collaborate with Human Resources, Recruiting, and Studio Leadership.

Responsibilities

  • Provide direct line management, coaching, and career development for artists and designers across multiple disciplines; mentor, develop, and prepare future creative leads and art and design managers.
  • Define, refine, and champion studio-wide career pathways, competency grids, and promotion criteria to ensure transparency and equity across creative levels.
  • Partner with executive leadership on studio-wide headcount planning, creative team structuring, succession planning, and recruiting strategies.
  • Organize and lead mentorship programs, cross-project knowledge-sharing, and skill-acquisition initiatives to elevate the studio’s creative capabilities.
  • Partner with Technical Art and Technical Design leadership to guide creative teams through industry shifts, including adoption of AI-assisted design workflows, with a focus on change management, skills transition, and ethical, high-impact tool integration.
  • Cultivate a high-trust, diverse, and inclusive studio culture; establish initiatives, processes, and metrics to monitor department morale, resolve high-level personnel conflicts, and prevent creative burnout.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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