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Electronic Arts

Global publisher of live-service video games

Anticheat Engineer Intern

Backend EngineeringPosted on Nov 3
Internship · Summer 2027Austin, TX, USANo salary listedIn-person

About the Job

Requirements

  • Be enrolled in a Bachelor's program in Computer Science, Software Engineering, or a related technical field and return to the program after the internship.
  • Have coursework or project experience in at least one modern programming language, such as Rust, C/C++, or Java.
  • Have familiarity with Git and basic software testing.
  • Have exposure to web applications, APIs, or cloud services through coursework, projects, or a previous internship.
  • Be an undergraduate student enrolled in an accredited degree program and slated to graduate no earlier than December 2027.
  • Be legally authorized to work in the United States on a full-time basis during the 12-week internship.

Responsibilities

  • Develop backend services, tools, and automated testing solutions that support game security and anti-cheat systems.
  • Write, test, and review code with guidance from a mentor and team.
  • Design and prototype backend applications, modules, and tools that help protect EA games against cheating.
  • Work with APIs, distributed systems, and cloud infrastructure to support scalable and reliable services.
  • Debug issues and improve the reliability of the services worked on.
  • Take part in sprint planning, stand-ups, design reviews, and demos.
  • Present the project and its results to the Employee Experience Engineering team at the end of the internship.

Desired Qualifications

  • Have a passion for video games and an interest in working in the gaming industry.
  • Have built something end to end, such as a class project, a hackathon entry, an open-source contribution, or a personal app.
  • Explain thinking clearly in writing and conversation.
  • Ask questions early and act on feedback.
  • Collaborate well with teammates across time zones.
  • Stay curious about how people use software and how to make it simpler.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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