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Electronic Arts

Global publisher of live-service video games

Senior Environment Artist

3D ModelingUpdated on Nov 13
Full-time

About the Job

Requirements

  • Demonstrated expertise in AAA game development with 8+ years of professional environment art experience and shipped console or PC titles.
  • A strong portfolio showing high-quality real-time environments, architecture, props, modular world-building, and visual storytelling.
  • Deep understanding of modeling, UVs, texturing, materials, optimization, modular construction, and real-time environment production.
  • Strong artistic sensibility across composition, scale, color, lighting, shape language, materials, and gameplay readability.
  • Strong experience with modern environment pipelines and tools such as Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal, Unity, Frostbite, or comparable tools and engines.

Responsibilities

  • Create high-quality real-time environments, architecture, props, and modular kits for playable demos, prototypes, and vertical slices.
  • Establish environment art quality standards and production standards while providing mentorship, feedback, and craft direction.
  • Partner closely with Art Direction to define the project's visual language, materials, scale, color, composition, and overall world identity.
  • Design modular environment content that can be reused, adapted, and expanded as the project and gameplay evolves.
  • Collaborate with Technical Art and Engineering on procedural, scalable, and efficient environment workflows for real-time production.
  • Ensure playable spaces support composition, texturing, lighting, readability, navigation, and gameplay clarity while staying cohesive with the established visual direction.
  • Lead environment reviews across internal and external production, helping maintain quality, guide priorities, and support future team growth.

Desired Qualifications

  • Experience leading or managing small internal or external art teams.
  • Experience adapting environment art across different game genres, visual styles, gameplay needs, procedural workflows, user-generated content systems, or AI-assisted content pipelines.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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