H

Hasbro

Makes toys, games and licensed entertainment

Business Development Manager – Licensing Mobile Gaming

Full-TimeUpdated on 10/23/2026
$99.4k - $149k+ Annual incentives + Long-term incentives
Senior
Pawtucket, RI, USA+2 moreMore locations: Boston, MA, USA | Renton, WA, USA
Hybrid
Sales & Account ManagementBusiness Development & Partnerships

About the job

Requirements
  • At least 5 years of experience in business development, licensing, partnerships, or commercial roles within the mobile gaming industry.
  • A proven track record of sourcing, negotiating, and closing mobile gaming licensing, publishing, or strategic partnership agreements.
  • Experience working with mobile game developers, publishers, and/or entertainment intellectual property owners.
  • Client-facing experience representing Hasbro professionally and effectively.
  • Deep understanding of the mobile gaming ecosystem, including development cycles, publishing models, monetization strategies, and live operations.
  • Strong commercial negotiation and deal-making skills.
  • Experience structuring licensing agreements, revenue-sharing models, and partnership frameworks.
  • Strong analytical, financial, and strategic thinking capabilities.
  • Ability to influence and collaborate across cross-functional and global teams.
  • A proactive, commercially driven approach with demonstrated ability to originate and close high-value mobile gaming partnerships.
  • Relationship-building and stakeholder-management capabilities.
  • Passion for mobile gaming, digital entertainment, and building franchises through engaging player experiences.
  • Strategic thinking combined with strong execution skills and a proven ability to close details.
Responsibilities
  • Identify, evaluate, and secure new mobile gaming licensing opportunities across Hasbro’s portfolio of brands and intellectual property, including full-game licenses and limited-time in-game integrations.
  • Build and maintain a pipeline of high-potential mobile game developers, publishers, and strategic partners.
  • Drive revenue growth through acquiring new licensing partnerships and expanding existing relationships.
  • Represent Hasbro at major industry events, including Pocket Gamer Connects, GDC, Tokyo Game Show, Gamescom, and other key conferences, to identify and cultivate business opportunities.
  • Lead the end-to-end business development process for self-generated mobile gaming partnerships, including partner identification, outreach, pitching, commercial structuring, negotiation, and contract execution.
  • Structure and negotiate mobile gaming licensing agreements, including revenue-share models, minimum guarantees, milestone payments, and long-term strategic partnership frameworks.
  • Negotiate with senior stakeholders at leading game developers and publishers.
  • Evaluate opportunities based on strategic fit, commercial potential, product quality, and market opportunity.
  • Serve as a subject matter expert on the mobile gaming landscape, including player trends, genre performance, monetization models, live-service operations, and emerging market opportunities.
  • Monitor competitive activity, industry developments, and platform trends to inform licensing strategy.
  • Identify opportunities to expand Hasbro brands into new genres, audiences, and business models.
  • Partner with Brand, Franchise, Product, Legal, Finance, and Marketing teams to evaluate and execute mobile gaming opportunities.
  • Ensure licensing partnerships align with franchise strategies, brand standards, and long-term business objectives.
  • Collaborate with internal stakeholders throughout the deal lifecycle, from opportunity assessment through launch and ongoing business management.
  • Manage mobile gaming licensees to drive strong business performance, compliance, and long-term partnership success.
  • Review partner performance, business plans, live-service strategies, and revenue forecasts.
  • Conduct regular in-person meetings with partners to identify opportunities for expansion, including new titles, geographic growth, live-service initiatives, and additional licensing opportunities.
Desired Qualifications
  • Experience licensing entertainment, consumer brands, or gaming intellectual property into mobile games.
  • An established network across leading mobile game developers and publishers.
  • Experience working with globally recognized brands or franchises.
  • Knowledge of international mobile gaming markets and platform ecosystems.

About the company

Hasbro designs and sells toys and games for children, families and adult fans, and licenses its brands for entertainment and consumer products. Its portfolio includes Transformers, Nerf and Play-Doh, while its Wizards of the Coast business publishes Magic: The Gathering and Dungeons & Dragons. The company sells physical products through retailers and its own online stores, develops digital games, and earns royalties when partners use its characters and game worlds. It also makes products based on licensed franchises such as Marvel and Star Wars, combining its own brands with rights secured from other owners. Founded in 1923, Hasbro is headquartered in Pawtucket, Rhode Island.

Company Size

1,001-5,000

Company Stage

IPO

Headquarters

East Providence, Rhode Island

Founded

1923

Get referred to Hasbro

See people who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • Hasbro pays for community service: employees receive four paid volunteer hours each month.
  • Learning has structured support: Hasbro gives employees quarterly development conversations and access to third-party academic programs.
  • Demand is expanding: July 2026 results reported second-quarter revenue growth of 16%, led by Wizards and Digital Gaming.

What critics are saying

  • Job security faces ongoing restructuring: Hasbro's cost program includes further workforce reductions and reallocations.
  • Production depends on outside factories: most Hasbro toys and games are manufactured by third parties.
  • Game development bets lost value: Hasbro reported a $56 million digital-games impairment in July 2026.

What makes Hasbro unique

  • Collector demand gates production: HasLab projects proceed only after reaching their minimum number of backers.
  • Wizards builds store communities: its Play Network equips retailers with Magic event scheduling and promotional resources.
  • Hasbro connects tabletop play online: D&D Beyond Maps tracks encounters and shares players' dice rolls.

Help us improve and share your feedback! Did you find this helpful?

Benefits

  • Hybrid Work Options

Growth & Insights and Company News

6 month growth

0%

1 year growth

1%

2 year growth

1%
PR Newswire
Oct 21st, 2026
Outside big tech, Tuesday's earnings winners jumped as much as 11%.

Outside big tech, Tuesday's earnings winners jumped as much as 11%. Oct 21, 2026, 07:08 ET MIAMI, Oct. 21, 2026 /PRNewswire/ - Stock Preachers News Commentary - Tuesday's session showed how quickly market leadership can change hands. The Dow Jones Industrial Average climbed 529.85 points, or 1.02%, to 52,495.88, and the small-cap Russell 2000 rose 1.65%, while the Nasdaq Composite slipped 0.02% to 26,424.82 and the S&P 500 added 0.28% to 7,712.57. Some of the day's sharpest moves came from third-quarter reports at companies well outside the megacap technology names: a credit data company, a toy and game maker, an industrial manufacturer and a Cleveland-based bank. Active Companies from around the markets with current developments this week include: 3M Company (NYSE: MMM), Equifax Inc. (NYSE: EFX), Hasbro, Inc. (NASDAQ: HAS), KeyCorp (NYSE: KEY). Those four stocks gained between 4.47% and 11.33% on Tuesday, according to Stock Analysis data, and no two of them moved for the same reason. One paired a solid quarter with a new data center partnership. One jumped even after trimming its full-year revenue outlook. One raised its outlook on the strength of a single trading card game. And one posted record quarterly revenue. That spread is a useful reminder of how earnings season works. Index levels tell investors where the market closed, but the reaction to each individual report shows what investors were actually paying for, and with more companies reporting through the rest of the week, those reactions are worth watching one stock at a time. When a stock gaps higher on earnings, the chart is where traders look to see whether the move holds. The free Knowledge is Power guide from Stock Preachers shows how to read the news and the charts together, and it comes with The Roadmap market reports at stockpreachers.com. In other industry developments and happenings in the market this week include: 3M Company (NYSE: MMM) 3M reported third-quarter GAAP sales of $6.6 billion, up 1.0%, organic growth of 3.3% on adjusted sales of $6.6 billion, and adjusted EPS of $2.50 on a new basis, up 12% year over year, and it raised its 2026 adjusted EPS guidance to $9.10 to $9.15, incorporating that new basis. The company also entered an expanded strategic commercial relationship with a major cloud and e-commerce company to deploy and scale 3M's optical connectivity and other data center related products, and issued that company a warrant to purchase up to 3.2 million shares of 3M common stock based upon the achievement of $6 billion in cumulative sales of those products over the next seven years and other event-based milestones. 3M shares rose 5.78% to $171.37. "We delivered another quarter of strong results, including solid sales growth, continued margin expansion, double-digit EPS growth, and robust free cash flow," said William Brown, 3M Chairman and CEO. Equifax Inc. (NYSE: EFX) Equifax reported third-quarter revenue of $1.693 billion, up 10%, with 9% local currency revenue growth, and adjusted EPS of $2.26, up 11%. U.S. Mortgage revenue grew 15%, although the company said the mortgage market weakened in the latter half of the quarter as mortgage interest rates increased substantially, and it reduced the midpoint of its 2026 revenue guidance to $6.661 billion. Its adjusted EPS guidance of $8.50 per share is a reduction of only $0.04 per share at the midpoint and well within its previous range, according to the company. The shares rose 11.33% to $176.54. "Equifax delivered a strong third quarter performance executing on our EFX2028 Strategic Priorities with reported revenue of $1.693 billion, up 10% on a reported basis, with 9% local currency revenue growth," said Mark W. Begor, Equifax Chief Executive Officer. Hasbro, Inc. (NASDAQ: HAS) Hasbro reported a 15% increase in third-quarter revenue, driven by growth in Wizards and Digital Gaming, up 31%, Consumer Products, up 4%, and Entertainment, up 9%. Magic: The Gathering revenue rose 34% and surpassed $600 million in a quarter for the first time. Adjusted operating profit was $541 million, up 52%, and adjusted net earnings were $2.90 per diluted share. Hasbro raised its 2026 outlook for total revenue growth to 7% to 9% in constant currency, from 5% to 7%, and for adjusted EBITDA to $1.575 billion to $1.625 billion, from $1.45 billion to $1.50 billion. The shares rose 11.20% to $109.52. "Inspiring a lifetime of play is our superpower, and this quarter showed what it can do," said Chris Cocks, Hasbro Chief Executive Officer. "We delivered a fourth consecutive quarter of double-digit revenue growth, and Magic: The Gathering topped $600 million in quarterly revenue for the first time." KeyCorp (NYSE: KEY) KeyCorp reported third-quarter net income of $537 million, or $0.51 per diluted common share, with diluted EPS up 24% year over year. Revenue reached a record $2.04 billion, up 8% from a year earlier and 4% from the prior quarter, net interest margin widened to 2.95%, up 20 basis points year over year, and the bank repurchased $320 million of common shares during the quarter. The shares rose 4.47% to $20.81. "Our third quarter results reflect the strength of Key's relationship-driven franchise, the disciplined execution of our strategy, and the momentum we are building across the business," said Chris Gorman, Chairman and CEO of KeyCorp. Earnings can move a stock 10% or more in a single session, in either direction. Learn to spot the setups before and after reports like these with the free Stock Preachers guide, plus The Roadmap market reports, at stockpreachers.com. Contact Information: DISCLAIMER: Nothing in this publication should be considered as personalized financial advice. We are not licensed under securities laws to address your particular financial situation. No communication by our employees to you should be deemed as personalized financial advice. Please consult a licensed financial advisor before making any investment decision. This is not a paid advertisement and is neither an offer nor recommendation to buy or sell any security. We hold no investment licenses and are thus neither licensed nor qualified to provide investment advice. The content in this report or email is not provided to any individual with a view toward their individual circumstances. This article is independent news commentary. Stock Preachers is wholly owned and operated by Market Equities Limited ("MEL"), a company incorporated under the laws of Ireland. MEL has not been paid by any company mentioned in this article. MEL and its owners, operators, directors, and affiliates do not currently own any shares of the companies mentioned in this article, but reserve the right to, and will, buy and sell shares of those companies at any time without further notice. Daily price changes are from the October 19, 2026 close to the October 20, 2026 close based on Stock Analysis data. Company guidance is as stated by the companies and may change. Information is drawn from company news releases and filings, government and industry data, published reporting and third-party data believed to be reliable, but its accuracy is not guaranteed. Investing in securities carries risk, including the loss of some or all of your investment. This document is governed by the laws of Ireland. SOURCE Stock Preachers

Mobilegamer.biz
Oct 21st, 2026
Monopoly Go earned Hasbro $41m in Q3, taking its nine-month total to $127m.

Monopoly Go earned Hasbro $41m in Q3, taking its nine-month total to $127m. Monopoly Go earned Hasbro $41m in the third quarter of 2026, bringing the licensor's income from Scopely's game to $127m for the first nine months of the year. Hasbro reported the figures in its Q3 results on October 20, matching the $41m it made in Q1 and slightly down from Q2's $44m. The nine-month total is also almost identical to last year, when Hasbro reported $126m of Monopoly Go revenue over the same period. The quarter covered the Looney Tunes takeover, which followed The Simpsons and ran from July 29 to September 23. Scopely then launched its Monster Mash season on September 23, which includes crossovers with KPop Demon Hunters and Ghostbusters and runs until November 25. Scopely says the game has passed 300m downloads, and Sensor Tower said in January that it was the fastest game to reach $6bn in in-app purchase revenue. Hasbro's digital and licensed gaming revenue rose 3% to $134.1m in Q3, and 7% to $390.9m year to date. Hasbro also named KPop Demon Hunters, alongside Marvel and Transformers, as a leading brand in its Consumer Products business, where revenue grew 4% to $827.9m. Magic: The Gathering passed $600m in quarterly revenue for the first time, reaching $616.1m (+34%).

Yahoo Finance
Oct 20th, 2026
Hasbro raises outlook as revenue climbs 15%, driven by Magic cards and licensing

Hasbro raised its full-year outlook after third-quarter 2026 revenue grew 15% year over year, the company said on its earnings call on October 20, 2026. Wider trading card distribution and structural cost cuts are lifting profitability. Chief executive officer Christian Cocks said partnerships with popular entertainment franchises are drawing new players to Magic: The Gathering. Distribution to mass retailers and independent hobby shops has increased participation in store tournaments. Hasbro's asset-light licensing model, where partners fund manufacturing, generates nearly $700 million in annual revenue across consumer products, digital, and entertainment. Chief financial officer Gina Goetter said supply chain gains, lower distribution costs, and tighter spending offset higher input costs. She said 2026 is the peak investment year for digital gaming, so margins at Wizards of the Coast should keep expanding.

The Star Media Group
Oct 20th, 2026
Hasbro raises annual revenue forecast on strong demand for digital games.

Hasbro raises annual revenue forecast on strong demand for digital games. Tuesday, 20 Oct 2026 | 6:46 PM MYT Oct 20 (Reuters) - Hasbro raised annual revenue forecast on Tuesday, betting on strong demand for its digital games, including "Magic: The Gathering", ahead of the crucial holiday season. The Play-Doh maker has posted consecutive gains in its digital gaming segment over the past seven quarters, while an increase in sales of collectibles linked to Marvel, K-Pop Demon Hunters and Transformers have boosted demand for traditional toys. Revenue in its Wizards of the Coast and Digital Gaming segment rose 31% during the third quarter, while consumer products segment was up 4% from a year ago. The company's shares were up 1% in premarket trading. The toymaker expects fiscal 2026 revenue to grow in the range of 7% to 9% on constant currency basis, compared with its prior forecast a 5% to 7% rise. Powered by: Hasbro has benefited from its investments in digital gaming, product innovation in key franchises and strategic partnerships, while rival Mattel has come under investor pressure to better monetize its intellectual property. Quarterly revenue of Hasbro stood at $1.60 billion, compared with analysts' average estimate of $1.48 billion, according to data compiled by LSEG. Its quarterly adjusted operating profit was up 52% at $541 million, including about $55 million of tariff refunds. (Reporting by Anuja Bharat Mistry in Bengaluru; Editing by Shilpi Majumdar) Is this article useful?

Yahoo Finance
Oct 20th, 2026
Hasbro posts record Q3 as Magic revenue tops $600M and buyback target doubles to $400M

Hasbro posted record profitability in the third quarter of 2026, driven by Magic: The Gathering, whose revenue topped $600 million in a single quarter for the first time. The Wizards segment gained from "Universes Beyond" releases, including The Hobbit, which drew new fans. Consumer Products margins rose for a fourth straight quarter, helped by a $48 million one-time benefit from tariff refunds. About $40 million in Magic revenue expected in the fourth quarter was pulled into the third. Hasbro doubled its full-year share repurchase target from $200 million to $400 million. It expects Magic to grow in 2027, with six major releases planned. The digital game Exodus launches April 7, 2027, followed by the Dungeons & Dragons title Warlock later that year.