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Apple

Designs phones, computers and their operating systems

Creative Director - Experience Design

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listedIn-person

About the Job

Requirements

  • A portfolio or work samples demonstrating applied knowledge of experience strategy, usability, user-centered design, and content strategy. XD documents should include strategic frameworks, sitemaps, user flows, wireframes, and spatial or physical journey maps.
  • 12+ years of overall experience, including 3 years of management experience as a leader driving experience strategy in a creative-focused digital agency or in-house at a leading brand.
  • Strong written and spoken Chinese and English skills to communicate and collaborate with international team members.
  • A global perspective with awareness of the latest digital trends and strategic methodologies.
  • Deep exposure to local culture in China and its unique interactive and retail landscape.
  • Proven ability to map and orchestrate cohesive, strategically driven user journeys spanning digital platforms and physical in-store experiences.
  • Fluency in analytics, usability tests, and other qualitative and quantitative feedback to inform and validate strategies.
  • Broad experience in experience-design leadership, strong communication and presentation skills, and the ability to foster a positive, collaborative environment.
  • Understanding of information architecture, usability, digital platforms, physical retail spaces, and systematic design logic.

Responsibilities

  • Define the experience strategy for China, conceptualizing how customers interact with Apple’s brand and products across digital campaigns, social platforms, apple.com, and physical in-store environments.
  • Collaborate with Worldwide, Geo, and local China teams, Interactive Creative Directors, Design teams, retail experts, writers, and creative technologists to develop strategic concepts and produce work.
  • Guide teams through strategic concept development, providing expertise in experience strategy, system design, usability, analytics, user testing, and omnichannel marketing.
  • Listen to perspectives, provide thoughtful feedback, and resolve challenges within the team and across Marcom, ensuring all voices are heard and considered.
  • Articulate the strategic thinking behind design decisions and present work to senior creative staff, product marketing managers, and Apple executives.
  • Connect high-level strategies across online, retail, channel, events, and advertising to ensure a unified customer journey across screens and physical spaces.
  • Work with project managers and creative leads to ensure schedules are realistic and deadlines are met.
  • Discover and nurture new talent, build a team for an ongoing calendar of projects, and manage outside agencies and vendors when needed.

Desired Qualifications

  • Ground work in clear strategic thinking and original ideas, executed with structural logic, usability, and meticulous attention to detail.
  • Use a range of tools to express experience strategies and concepts, from hand sketches and wireframes to user flows and rapid prototypes.
  • Demonstrate excellent management, mentorship, and interpersonal skills, and the ability to present, collaborate, and respectfully debate with senior partners clearly and articulately.
  • A Bachelor’s degree with a multidisciplinary educational background such as human-computer interaction, psychology, computer science, information sciences, commerce, or a related discipline.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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