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Electronic Arts

Global publisher of live-service video games

Software Engineer 3

Site Reliability Engineering +1Updated on Nov 13
Full-timeVancouver, BC, Canada

About the Job

Requirements

  • At least 5 years of DevOps, infrastructure, systems, or platform engineering experience.
  • At least 5 years of hands-on Linux administration and troubleshooting experience.
  • At least 3 years of hands-on Ansible experience building and maintaining automation.
  • Experience with Terraform and Infrastructure as Code.
  • Strong scripting skills with Python, Bash, PowerShell, or similar tools.
  • Experience with source control such as Git, SVN, Perforce, ClearCase, or similar tools.
  • Experience with production support, continuous integration and continuous delivery, monitoring, and logging.
  • Strong communication skills.

Responsibilities

  • Build scalable automation with Ansible.
  • Develop Terraform-based Infrastructure as Code.
  • Automate provisioning, configuration, patching, upgrades, and maintenance.
  • Operate and troubleshoot large Linux environments across cloud, virtual machine, and bare-metal infrastructure.
  • Participate in support rotations, incident response, and service recovery.
  • Work directly with game teams on source control, performance, and infrastructure issues.
  • Improve continuous integration and continuous delivery, monitoring, alerting, and platform reliability.

Desired Qualifications

  • Perforce Helix Core experience.
  • Azure experience.
  • Experience supporting large-scale developer platforms.
  • Game industry experience.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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