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Electronic Arts

Global publisher of live-service video games

DevOps Engineer Game Developer Experience

Platform EngineeringUpdated on Nov 13
Full-timeVancouver, BC, CanadaCA$104.5k - CA$142.8kIn-person

About the Job

Requirements

  • At least 5 years of experience building production-level enterprise solutions that support software development teams.
  • Experience developing Terraform modules and deploying environments using Infrastructure as Code.
  • Proficiency with Packer, Ansible, and Kubernetes.
  • Ability to write testable code in Python, PowerShell, or similar scripting languages.
  • Working knowledge of continuous integration and continuous delivery tools such as GitLab CI/CD, Jenkins, and Azure DevOps.
  • Experience building software as a service, platform as a service, and infrastructure as a service cloud solutions using AWS or Azure.
  • Familiarity with monitoring and observability tools such as Grafana, the ELK stack, and Prometheus.
  • Experience working remotely, with an emphasis on documentation and communicating technical decisions.

Responsibilities

  • Develop automated tests to validate changes to EA's game build infrastructure before they impact development teams.
  • Implement new features and self-service capabilities that enable users to access services quickly and securely.
  • Automate and scale service deployments and workflow automation.
  • Create monitoring, alerting, and dashboards to improve visibility into service performance and business metrics.
  • Ensure service availability and disaster recovery with minimal impact on users.
  • Apply DevOps tools and best practices to manage applications and infrastructure services in Kubernetes.
  • Participate in a production support rotation, typically once every 3–5 weeks.

Desired Qualifications

  • Relevant certifications in cloud platforms, Kubernetes, or DevOps practices are a plus.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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