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Electronic Arts

Global publisher of live-service video games

Principal Game Designer

Product & Experience DesignUpdated on Nov 13
Full-timeLos Angeles, CA, USAIn-person

About the Job

Requirements

  • At least 5 years of experience in the games industry in a design role, including shipping at least one title.
  • Experience with text-based scripting, visual scripting, and/or programming languages.
  • A strong understanding of game engine tools and pipelines such as UE5 or Unity.
  • Ability to collaborate and communicate effectively across disciplines and departments.
  • Broad knowledge of games and a solution-oriented approach to the play experience.

Responsibilities

  • Work with Design and project leadership, Animation, Code, and Art departments to bring the next Respawn game to life.
  • Create compelling, imaginative, and satisfying player control and own its technical implementation in UE5.
  • Lead the vision and design of player control feel on the sticks.
  • Develop expertise in game mechanics, player systems, and weapons, and lead and communicate this knowledge to the larger team.
  • Directly shape the player's moment-to-moment experience.

Desired Qualifications

  • A passion for finding the fun and building gameplay-driven mechanics, moments, and experiences.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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