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Homa

No-code mobile SDK and analytics

Lead Product Manager

Product ManagementConfirmed live in the last 24 hours
Full-timeRemote in FranceNo salary listed

About the Job

Requirements

  • Several years of product experience on live mobile games, especially RPGs, with end-to-end ownership of an economy, progression system, or monetization roadmap.
  • Product experience on live free-to-play mobile games, ideally RPG or midcore, with end-to-end ownership of major features, progression, monetization, or product roadmaps.
  • Strong fluency in RPG mechanics and meta systems, including progression, power curves, collection, PvP and social features, seasons and passes, and mobile marketability.
  • Deep LiveOps experience and understanding of how events, content, progression, and monetization work together to drive engagement and repeat spend.
  • A strong track record of owning features end-to-end: identifying, building, shipping, measuring, and iterating, with a practical understanding of what a live team can realistically ship and maintain while balancing ambition with feasibility.
  • Strong cross-functional leadership to align Design, Publishing, Data, Economy, User Acquisition, Growth, and external studios around product direction.
  • Ability to set direction and lead others while remaining highly hands-on with the game, systems, and data.
  • Ability to thrive in lean, fast-moving, high-autonomy teams with quick tests, short feedback loops, and high ownership.

Responsibilities

  • Define the product roadmap across one or more live RPG titles, including the core loop, progression pacing, monetization, meta systems such as gacha, PvP, seasons, guilds, and passes, and the health of the in-game economy.
  • Own LiveOps end-to-end by defining the calendar, events, and player-retention loop in line with what the team can design, produce, and sustain sprint over sprint.
  • Lead a small team of product, design, and economy experts by giving them a clear plan, raising their level, and getting the best out of them.
  • Oversee the monetization model and work with the economy team to balance in-app purchase and advertising revenue growth.
  • Drive game growth in partnership with User Acquisition, using player data, creative learnings, and campaign performance to shape the product roadmap.
  • Work with Publishing and studios through shared logic and KPIs, understanding how a game is built and shipped end-to-end from concept to launch.
  • Apply genre benchmarks and proven best practices to major decisions so the team has a shared understanding of quality in the genre.
  • Stay hands-on with data and systems and personally go deep on the areas that matter most, rather than directing only from a distance.

Desired Qualifications

  • Experience taking a title from concept or pre-launch through launch and LiveOps, or shaping product direction across multiple titles.

About the Company

Homa

No-code mobile SDK and analytics

Homa Games provides a data-driven toolkit for game creators that helps turn ideas into commercially successful games. Its main tools include a mobile SDK that lets developers test and optimize games without coding, plus analytics and A/B testing services that compare different game versions and reveal which performs better. Real-time data and market insights help clients—from indie developers to large studios—spot trends and opportunities, guiding decisions on monetization and product changes. Compared with others in the space, Homa emphasizes actionable analytics and a no-code optimization approach within a single suite, enabling faster experimentation and smarter decisions. The company’s goal is to help game creators maximize sales and success by using data to drive development and optimization.

Company size
501-1,000
Company stage
Series B
Total funding
$163.6M
Headquarters
Paris, France
Founded
2018

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