E

Electronic Arts

Global publisher of live-service video games

Software Engineer On Device Machine Learning

Full-Time
No salary listed
Senior
Bachelor's, Master's
Guildford, UK
In Person
AI & Machine LearningApplied Machine Learning

About the job

Requirements
  • At least 5 years of hands-on software engineering experience with C++, including understanding of multithreading and performance optimization.
  • Experience profiling and optimizing real-time software.
  • Practical experience with software engineering fundamentals, including version control, code reviews, documentation, automated testing, coding standards, continuous integration and continuous delivery, issue tracking, and Agile development.
  • Knowledge of machine-learning frameworks such as PyTorch or TensorFlow.
  • Experience building and shipping end-to-end machine-learning systems in real-world production environments.
  • A Bachelor of Science or Master of Science degree in Computer Science, Engineering, or Mathematics, or equivalent professional experience.
  • Knowledge of GPU programming.
  • Experience with game programming.
  • Knowledge of ONNX or other intermediate representations for machine-learning model graphs.
Responsibilities
  • Evaluate, adapt, extend, and improve existing machine-learning runtime technologies, while designing and implementing new solutions from the ground up when needed.
  • Partner with machine-learning experts across Electronic Arts to assess, apply, and scale models and architectures for on-device performance.
  • Translate machine-learning concepts, tradeoffs, risks, and technical constraints into clear language for different audiences.
  • Build end-to-end solutions for running machine-learning models across a variety of devices.
  • Write clean, well-documented, and well-tested code that integrates smoothly with existing systems.
  • Stay current with advancements in deep learning, reinforcement learning, generative artificial intelligence, and related fields by exploring industry developments, identifying relevant research, and proposing ways to apply it.
  • Contribute to Frostbite's and Electronic Arts' machine-learning and artificial-intelligence communities by sharing knowledge, collaborating with partners, and mentoring teammates.

About the company

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company Size

10,001+

Company Stage

IPO

Headquarters

Redwood City, California

Founded

1991

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Simplify's Take

What believers are saying

  • EA completed its $55 billion take-private on August 4, 2026, unlocking sponsor backing.
  • FC 27 and FC Mobile 27 refreshed live services on September 25, 2026.
  • Liga MX's return and 21,000-plus players strengthen licensing moat in football.

What critics are saying

  • EA's new owners loaded it with roughly $20 billion debt after August 4, 2026.
  • EA cut staff in February, March, and June 2026; trust-and-safety reductions hurt multiplayer quality.
  • If cost cuts hollow Battlefield, Skate, and The Sims, EA becomes a licensing machine.

What makes Electronic Arts unique

  • EA owns EA Sports FC, Madden, The Sims, and Battlefield, anchoring evergreen demand.
  • EA Sports FC 27 launched September 25, 2026 with The Grounds social football playground.
  • EA Play bundles trials, discounts, and subscriptions across consoles, PC, and mobile.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Paid Vacation

Paid Sick Leave

Mental Health Support

Growth & Insights and Company News

Headcount

6 month growth

-14%

1 year growth

-14%

2 year growth

0%
GSMGoTech
Oct 12th, 2026
EA faces serious allegations after billion-dollar takeover - Xbox speculation grows.

EA faces serious allegations after billion-dollar takeover - Xbox speculation grows. The gaming giant is locked in a legal battle with creditors over a $1.4 billion repayment dispute, while the community fears layoffs and dreams of an Xbox rescue. A $55 billion deal gone wrong. In August 2026, Electronic Arts was acquired for approximately $55 billion** by a consortium consisting of Saudi Arabia's sovereign wealth fund PIF, Silver Lake, and Jared Kushner's investment firm Affinity Partners. Around **$20 billion of the deal was financed through loans, making it the largest leveraged buyout in history. Under this model, a company is purchased largely with borrowed money, with the acquired company subsequently having to shoulder the debt. Now, just two months later, that debt is already causing major headaches. Creditors demand early repayment. According to a report from The Wall Street Journal (paywall), several investors are accusing EA of breaching its contracts. The dispute does not concern the new loans used to finance the takeover, but rather money EA had borrowed before the acquisition. The original lenders are invoking a contractual clause that allows them to demand early repayment under certain conditions if the company changes ownership. They believe the takeover has triggered this clause and are therefore demanding around $1.4 billion in repayment, plus a 1% premium. EA, however, disagrees and does not intend to repay the money early. Instead, the company has pledged US Treasury securities as collateral. These are intended to ensure that investors continue receiving their agreed interest payments and get their money back on the originally scheduled date. EA believes this allows it to render certain contractual provisions unenforceable. The creditors, however, argue that this approach is not permitted. Whether EA has actually breached its contracts remains unresolved, and it is still unclear when a decision might be reached. Community fears layoffs and speculates about Xbox takeover. On Reddit, the news has sparked a heated discussion. Within a single day, a thread on the r/gaming subreddit attracted more than 12,000 upvotes and over 800 comments. Many users criticize the enormous debt burden and fear that another wave of layoffs in the gaming industry could be on the horizon. There is also some interesting speculation about a possible takeover by Xbox. The top comment in the thread, posted by u/SmegmaWarrior0815, reads: "The beauty of a leveraged buyout. Get overtaken by people that don't give a shit about games and in return you get to be responsible for a mountain of someone else's debt that you'll never be able to afford. Handshakes all around." The comment describes a scenario in which EA loses value due to financial difficulties and is eventually acquired by Microsoft. According to the Redditor, exclusive games such as EA Sports FC or Madden NFL could give Xbox a significant boost. However, there is no concrete evidence of any such acquisition plans. What happens next for EA remains to be seen. What this means for gamers. The situation raises several important questions for the gaming community: * Will EA's game development be affected? With such a massive debt burden, cost-cutting measures could impact game quality and release schedules. * Are layoffs inevitable? The gaming industry has already seen thousands of job losses in recent years, and a financial squeeze at EA could make things worse. * Could Xbox really acquire EA? While purely speculative, the idea of Microsoft swooping in to rescue a struggling EA is an intriguing one. The bottom line. EA's $55 billion takeover was supposed to be a new beginning. Instead, it has triggered a legal battle with creditors, sparked fears of layoffs, and ignited wild speculation about an Xbox takeover. Whether EA can navigate this financial minefield remains to be seen. But one thing is certain: the gaming world is watching closely.

Impulsegamer
Oct 11th, 2026
Battlefield 6 Season 5 brings sin to the city with All-0ut Warfare arriving in Las Vegas in the biggest season yet.

Battlefield 6 Season 5 brings sin to the city with All-0ut Warfare arriving in Las Vegas in the biggest season yet. Electronic Arts Inc. (NASDAQ: EA) and Battlefield Studios today revealed a first look at Battlefield(TM) 6 and Battlefield(TM) REDSEC Season 5, as the battle arrives in Nevada with the launch of three new maps in Battlefield 6, the introduction of the lightning-fast Rapid Royale in REDSEC, a new Operation, a terrifying Dead Space(TM) event, and a host of quality of life updates including significant updates to Blackwell Fields and New Sobek City, which change the way players approach each map. Season 5 officially kicks off on October 13 with Phase 1 (Siege of Las Vegas) introducing two new maps called Vegas Strip and Area 51. The first brings chaos to the Vegas strip, transforming this iconic spot to an enthralling battleground. Featuring glitzy restaurants, tunnels, and multi-story casinos and hotels, the odds for destruction are high. The second map takes players beyond the lights of the neon city to the perimeter of the clandestine Area 51. Wage war across the desert hills and venture deep into the facility below, in one of the most infamous locations in America. Phase 1 also includes an all-new way to enjoy REDSEC with Rapid Royale, which will debut at the start of Season 5 and unfold on the Las Vegas strip. Rapid Royale is an intense, compact take on Battlefield's Battle Royale, with faster rounds and a smaller population of players. In Rapid Royale, the goal remains the same: be the last squad standing. Taking down enemies will give you redeploy tokens that can bring you back into the game, however, as the match goes on, the number of kills needed to earn these tokens increases. The Battlefield REDSEC Open Series and Elite Series also returns, with the Elite Series featuring a $1,338,000 USD global prize pool.* Read more about Rapid Royale and the return of competitive Battlefield REDSEC here. "Battlefield 6 is now one year old and what an incredible journey it's been, from our Top Gun collaboration, which coincided with the return of Naval Warfare, to the launch of some of the most exhilarating maps in Battlefield history. And we're just getting started, with Season 5 set to be the biggest yet. This has been an unforgettable year and we can't thank players enough," says Patrick Klaus, General Manager of Battlefield Studios - Motive & Ripple Effect. "We're ending 2026 with a bang with three maps set in and around Las Vegas, a new way to experience REDSEC, as well as delivering on some of our community's most requested features, with the introduction of Platoons and Server Browser. There's never been a better time to play Battlefield." And just in time for Halloween, from October 20th to November 7th, a limited-time scenario will unfold with Pax Armata pursuing secret tech hidden beneath Area 51 that will be familiar to fans of Dead Space. This non-canon event is a celebration of everything Dead Space and includes environmental spaces adapted from the 2023 remake, as well as unique cosmetics for players to unlock. Phase 2 (Casino Heist) begins on November 10 with the third map of the season. European Casino is one of the grandest casinos on the strip and deep within its vaults are secrets coveted by both PAX and NATO. This close-quarters combat-focused map is filled with destructible elements, allowing battle hardened troops to open new pathways and discover tactical options. The season concludes Phase 3 (Frozen Aces) on December 8, bringing an unexpected chill to Las Vegas, plus the debut of a new Operation, which unfolds across both the Vegas Strip and Area 51 in an epic struggle to shift the global power balance. Visit Impulse Gamer on Battlefield.com. Join the official Battlefield community channels over at discord.gg/Battlefield. Follow Impulse Gamer on @Battlefield to stay informed on the latest updates, and @BattlefieldCom for the rollout of live updates.

GameCorner Ltd.
Oct 11th, 2026
Wing Commander III returns: original footage recovered for Mark Hamill's space classic.

Wing Commander III returns: original footage recovered for Mark Hamill's space classic. Electronic Arts producer Jim Vessella presented a restored edition of Wing Commander III at the Portland Retro Gaming Expo. According to PC Gamer, the recovery of 600 original videotapes is helping restore its live-action scenes. The October 10 panel focused on preserving the publisher's archives and restoring a classic built around full-motion video. The event's official program had already promised the reveal of a restored game. It highlighted archival digitization, bringing older titles back to modern audiences, and sharing source code with the community as aspects of Vessella's preservation work. Preorder Games Discover more Compare Handhelds Role-playing Video Games Try Action Games A photograph taken by attendee Steve Lin shows the title Wing Commander III: 30th Anniversary Edition. His account lists original and upscaled master footage, a community enhancement patch, gameplay running at up to 60 fps, and controller support. Planned distribution platforms include Steam, GOG, and the EA app. The original 1994 Wing Commander III: Heart of the Tiger featured Mark Hamill alongside John Rhys-Davies and Malcolm McDowell. EA's official description presents it as a multimillion-dollar production filmed in Hollywood. Its live-action storytelling was tied to space combat and player decisions, with the Terran Confederation's fate shaped by missions and the unfolding narrative. The GOG listing highlights more than three hours of live-action video, a branching story featuring over fifty scenarios, and five fighters with configurable weapon loadouts. The currently available version runs through DOSBox and received compatibility testing on modern Windows systems in November 2024. That is the existing release, rather than the restoration just presented. A release date and price for the new edition have not yet been established.

Mango Developer
Oct 5th, 2026
The Elder Scrolls: Arena was a commercial disaster that somehow built a billion-dollar franchise.

The Elder Scrolls: Arena was a commercial disaster that somehow built a billion-dollar franchise. "Bethesda's first RPG shipped late, got cancelled by retailers, and was outsold by a Terminator expansion pack. Word of mouth turned it into gaming's most valuable IP." Devon Vance Key Takeaways * - Arena sold fewer early copies than a Terminator 2029 mission pack that required the base game. * - Retailers cancelled orders when Bethesda missed its 1994 ship date, nearly killing the franchise at birth. * - Bethesda was known for sports sims (Wayne Gretzky Hockey, Gridiron!) and sued EA over a failed publishing deal. * - Word of mouth, not marketing, turned a commercial disaster into a cult hit that enabled Daggerfall. * - The EA lawsuit forced Bethesda's independence, letting them own the weird, systemic design that defined the series. The Elder Scrolls: Arena didn't just stumble out of the gate, it face-planted. Retailers cancelled orders when Bethesda missed its ship date. The game that would eventually spawn a billion-dollar franchise sold fewer copies in its early weeks than a retail pack for Terminator 2029, a title that required players to already own the base game. Ted Peterson, who designed both Arena and Daggerfall, put it bluntly in a Time Extension retrospective: "It was a disaster in a lot of ways and somehow built a billion-dollar franchise." Bethesda was the sports studio. Before Arena, nobody looked to Bethesda for RPGs. The studio's reputation rested on Wayne Gretzky Hockey 3 and Gridiron!, solid sports sims that caught Electronic Arts' attention. EA brought Bethesda in to help finish John Madden Football. That partnership ended in litigation when Bethesda sued EA for failing to publish a promised Gridiron! rerelease. The studio was pigeonholed. Christopher Weaver, Bethesda's president at the time, told the report in November 1995: "We were in unknown territory with Arena, and nobody seemed to believe that a company known for its sports games, no matter how good they were, could possibly break into a genre as insular, even fanatical, as RPGs." Buyers were direct: "Hey, you guys can't do that!" The launch numbers tell the story. Peterson's comparison to Terminator 2029 is the kind of detail that sticks. A mission pack for a first-person shooter outsold a brand-new, ambitious open-world RPG. Stores had placed orders but pulled them when Bethesda couldn't deliver on schedule. The review scores were decent, Andy Butcher gave it 87 in the report, but critical reception doesn't move units when the boxes aren't on shelves. The game launched in 1994 into a market that had no framework for what Bethesda was attempting: a first-person, real-time, open-world RPG with a procedurally generated world the size of Great Britain. Word of mouth did what marketing couldn't. Here's where it gets interesting. Arena survived because players who got their hands on it talked. The procedural generation meant everyone's experience differed. The freedom to ignore the main quest and just exist in the world, join factions, buy houses, become a vampire, was novel enough that people told friends. No ad campaign could have replicated that organic spread. By the time Daggerfall arrived in 1996, the foundation existed. The disaster had become a cult hit, and the cult became a market. What this means for studios pivoting genres. The practical lesson isn't that bad launches work out. Most don't. Arena succeeded because the core systems, real-time combat, faction reputation, open-ended progression, delivered on a promise no other game made in 1994. The sports-game pedigree actually helped: Bethesda knew how to build systems with depth and simulation fidelity. They applied that to RPG mechanics instead of hockey physics. For modern studios considering a genre pivot, the takeaway is uncomfortable: you need a product that generates its own advocacy, because the market will assume you can't pull it off. Retail buyers in 1995 were wrong. They're still wrong today, but they still control shelf space. The lawsuit that cleared the path. The EA lawsuit gets overlooked. Bethesda suing their publisher over Gridiron! forced independence. Without that break, Arena might have been shaped by EA's expectations for a sports-adjacent product, safer, narrower, less weird. The litigation was messy and expensive. It also let Bethesda own their pivot. That ownership mattered when Todd Howard later bet the company on Morrowind and then Oblivion. The studio had already survived one existential bet. They knew how to absorb risk. Frequently asked questions. When did The Elder Scrolls: Arena actually release? Arena launched in 1994 after missing its original ship date, which triggered retailer cancellations. Why did retailers cancel their Arena orders? Bethesda failed to ship on time, so stores pulled their purchase orders rather than wait. What was Bethesda known for before The Elder Scrolls? Sports simulations, Wayne Gretzky Hockey 3, Gridiron!, and contract work on John Madden Football for EA. Discussion (0). You must be signed in to post a comment. No comments yet. Start the conversation!

MP1st
Oct 3rd, 2026
Report: Battlefield movie said to feature Michael B. Jordan to produce and potentially star.

Report: Battlefield movie said to feature Michael B. Jordan to produce and potentially star. by Alex Co October 3, 2026 2:24 pm in News While MP1st already know a movie adaptation of Call of Duty is in the works and is set to hit theaters in 2028, its main first-person military shooter competitor seems to be following suit, as it's reported that publisher Electronic Arts is nearing a deal for a movie based on the Battlefield franchise. It's said that Warner Bros. Discovery, Amazon MGM Studios, Universal, Netflix, and Sony all submitted bids to craft a movie based on the hit shooter franchise. Grand Theft Auto 6 might be the game almost everyone is talking about, but Warhorse co-founder Martin Klima doesn't really see what all the excitement is about. The latest report states Sony is now the frontrunner, and the project reportedly already has a director and even a star. Battlefield movie to be helmed by Mission Impossible director. Film rag TheWrap has said that Sony Pictures is poised to land the deal for the Battlefield movie, and it's not going to be your low-budget flick, either. It's been reported that the bids for the Battlefield movie rights are shaping up to be the biggest bidding war of the year. Set to direct the film is Christoper McQuarrie, a veteran action filmmaker who is credited with having directed the last four Mission: Impossible movies, Top Gun: Maverick, and more. Get Battlefield 6 at a DiscountGet 5% off on EnebaAffiliate linkBuy Now In addition to that, megastar Michael B. Jordan (Sinners, Black Panther) is reportedly set to produce and potentially star in the film. Rounding out the producer credits are Jesse Stern of Electronic Arts, Carter Swan of Emerald Neon, Roy Lee and Miri Yoon of Vertigo, and Elizabeth Raposo of Outlier Society. The Grand Theft Auto franchise has not shied away from controversy since it hit it big with Grand Theft Auto 3, and it seems this will continue with GTA 6. If this pushes through, Battlefield - and even action film fans in general - might be in for something special. Last year, Battlefield 6 managed to outsell Call of Duty: Black Ops 7 in the US, which marks the first time EA's franchise managed to topple a Call of Duty entry in annual US sales. Reportedly, this huge commercial success gave EA the momentum to make a big Hollywood push. Video game to movie/TV adaptations are a big thing at the moment, what with the Sonic movie franchise raking it in, and there's also Nintendo's Super Mario Galaxy reeling in over $760 million in ticket sales in 2026. No word yet on which storyline of the franchise the film will follow - or if at all. That said, I wouldn't mind seeing Battlefield Bad Company brand be the focal point given how much character the game's cast had. Would you be willing to watch a movie based on a Battlefield game? Or would it be too similar to military flicks like Black Hawk Down and the like? In news regarding the latest game in the franchise, Battlefield 6's Season 5 combat updates have been outlined by DICE, as the studio promises more support in 2027. Save 5% on your next top-up, games, gift cards, and virtual currency at Eneba. Use code MP1ST5 at checkout. It's been 10 years since MP1st last saw Nathan Drake's journey come to an end in Uncharted 4: A Thief's End, and while developer Naughty Dog is busy with Intergalactic: The Heretic Prophet, the devs are looking to bring back the franchise to steal its hearts once more. Follow MP1st on: Related reading. This website contains affiliate links. If you click a link and make a purchase, MP1st may earn a commission at no additional cost to you. This helps support its work. Learn more on its affiliate page. Alex Co. Father, gamer, games media vet, writer of words, killer of noobs.