Pipeline Engineer 2
Electronic Arts
Pipeline Engineer 2
Electronic Arts
Global publisher of live-service video games
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
FC Mobile Shanghai Studio is devoted to the development and operation of a high-quality mobile game with top sports IP as a global team. The team also continuously delivers fantastic game experience to global users. The quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our company culture, which enables us to work in a rapid and efficient manner to ensure the release and operation of high-quality products worldwide.
As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and keep moving forward. We value the synergy between teams and believe that a relaxing working atmosphere can yield better results, therefore, we promote and endeavor to maintain a healthy work-life balance.
We are looking for a Pipeline/Engine Software Engineer to join the EA Shanghai Studio for FC Mobile project. You will report to Lead Engineer.
Responsibilities
● You will develop our software tools that empower us in mobile game development.
● You will integrate tools and third-party packages with existing development pipelines and engines.
● You will troubleshoot and resolve issues related to pipeline tools and engines.
● Provide design, implementation, usage documentation and training.
Qualifications
● Minimum 3 years in C/C++ programming language.
● Minimum 3 years in game engine/client, pipeline tool development.
● Understanding data structure, software architecture and design patterns.
● Proficiency in Python and C#.
● Experience in mobile systems and app development.
● Working knowledge of SQL query and database.
● Familiar with CI/CD platforms, e.g., Jenkins or TeamCity.
Global publisher of live-service video games
Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.
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