E

Electronic Arts

Global publisher of live-service video games

Site Reliability Engineer

Site Reliability EngineeringUpdated on Nov 13
Full-timeVancouver, BC, CanadaIn-person

About the Job

Requirements

  • At least 5 years of professional experience in web or backend software development, along with experience running and supporting live production services.
  • Proficiency in at least one backend programming language: Go, Python, or Ruby.
  • Hands-on proficiency with AWS, Docker, Kubernetes (including writing custom tooling and controllers), and Infrastructure as Code using Terraform, CloudFormation, or Helm.
  • At least 3 years of experience with pipeline automation using GitLab CI, version control using Git, and observability suites including Grafana, Prometheus, ELK, and PagerDuty.
  • Experience with a data warehouse such as Snowflake, Redshift, or Spark.
  • Experience operating and optimizing CDN/edge delivery infrastructure such as Akamai or CloudFront, including caching strategies, configuration management, performance optimization, and troubleshooting production traffic at the edge.

Responsibilities

  • Architect, automate, and maintain cloud infrastructure on AWS using Infrastructure as Code.
  • Containerize applications using Docker and extend Kubernetes cluster capability by writing custom tooling and controllers to support production workloads.
  • Develop automated CI/CD pipelines with GitLab CI to enable reliable, high-frequency deployment of backend microservices.
  • Implement monitoring, logging, and alerting systems using Grafana, Prometheus, ELK, and PagerDuty.
  • Support live production services, drive incident response, and conduct root-cause analysis.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

Recently Posted Jobs

Explore more opportunities at Electronic Arts

See more jobs