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DreamWorks Animation

Produces animated films and TV series

Learning Experience Designer

Instructional Design & Curriculum DevelopmentConfirmed live in the last 24 hours
Full-timeUniversal City, Los Angeles, CA, USA$88k - $114k /yr

About the Job

Requirements

  • A bachelor's degree in Instructional Design, Learning Technology, or experience design, or a related field, or equivalent demonstrated experience supported by a portfolio.
  • At least 3 years of experience designing and building learning or development experiences end to end.
  • Demonstrated proficiency in e-learning authoring tools such as Articulate Storyline, Articulate Rise, Adobe Captivate, or equivalent.
  • A portfolio demonstrating strong visual design and visual communication skills and high-quality work across multiple formats and modalities; portfolio submission is required with the application.
  • Working knowledge of adult learning theory and learning science, including the ability to explain why design choices work and how they connect to adult learning.
  • Experience designing beyond the classroom, such as simulations, scenario-based learning, experiential modules, or immersive digital learning assets.
  • Proficiency in PowerPoint or equivalent presentation design at a high visual standard.
  • Consistent attendance is required.
  • The ability to understand and participate in Environmental, Health & Safety responsibilities by following established UDX policy, procedures, training, and team member involvement activities.

Responsibilities

  • Design and build simulations, scenario-based experiences, experiential labs, and immersive learning environments that place leaders in realistic situations and require them to make decisions.
  • Develop engaging, high-quality e-learning and digital learning assets that extend development into the flow of work, including between formal learning moments.
  • Translate defined capability priorities and design direction into concrete learning experiences and bring creative solutions to the build.
  • Prototype rapidly, pilot with learners, gather feedback, and iterate to optimize behavior change over production polish.
  • Build a reusable library of design assets, templates, and components to accelerate future work and ensure design consistency across the COE portfolio.
  • Establish and maintain visual design standards for the Leadership Capability & Learning COE, including the look, feel, and quality bar for program materials, participant guides, presentations, and digital assets.
  • Build a practical, flexible, easy-to-use template library that helps others maintain design standards.
  • Apply visual storytelling expertise to leadership experiences, ensuring the narrative arc of each program, module, and asset is intentional alongside its instructional design.
  • Translate leadership concepts, capability frameworks, and development models into visuals that are clear to theme park operations leaders and HR professionals.
  • Improve the COE's communication of its strategy, impact, and value through presentations, one-pagers, infographics, and other visual communication formats.
  • Own internal instructional design and learning production tools, including selecting, managing, and maintaining proficiency in the technologies used by the COE.
  • Monitor and experiment with emerging learning technologies, including AI-powered development tools, immersive and simulation platforms, and adaptive learning technologies.
  • Recommend changes to the COE's practices based on developments in the field and challenge existing approaches.
  • Partner with Learning Operations on technology decisions that intersect with leader-facing platforms to ensure alignment on sustainability, budget, and operational support.
  • Integrate AI into design and delivery to make development more personalized, scalable, and effective.
  • Follow established UDX policy, procedures, and training, and participate in team member involvement activities related to Environmental, Health & Safety.
  • Perform other duties as assigned.

Desired Qualifications

  • Experience with AI-powered learning tools, immersive learning platforms, or adaptive learning technologies.
  • Experience establishing or contributing to visual design standards, template systems, or brand guidelines for a team or function.
  • A background in experience design, interaction design, or UX, including outside a learning and development context.
  • Experience working in a center of excellence, consulting environment, or complex matrixed organization where strategic direction was often ambiguous and design solutions had to be developed without a complete brief.
  • Experience in a fast-moving, operationally complex industry such as hospitality, entertainment, retail, or a similar environment where practicality and speed matter alongside craft quality.

About the Company

DreamWorks Animation

Produces animated films and TV series

DreamWorks Animation produces animated films and television shows for family and children audiences, creating stories and characters that appeal to multiple generations. Its products are brought to life through a full animation pipeline, including in-house technology like the Moonray rendering platform, and a studio ecosystem that supports development from concept to release. Work combines artistry and engineering to deliver feature films, TV series, and related experiences, with revenue coming from box office, licensing, merchandise, and partnerships with streaming services. The company differentiates itself with its proprietary animation technology, a large creative talent pool at its Glendale campus, and a track record of popular franchises such as How to Train Your Dragon, along with award-winning storytelling. Its goal is to produce high-quality, engaging animated content and advance animation technology while expanding its franchises across theaters, TV, and digital platforms.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$15M
Headquarters
Glendale, CA
Founded
1994

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