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KRAFTON

Develops and publishes cross-platform games

PR Manager

PR & CommunicationsUpdated on Nov 2
Full-timeSeoul, South KoreaNo salary listed

About the Job

Requirements

  • Experience leading major-issue response and media communications in corporate public relations or external communications.
  • Extensive media communications experience with major media outlets and journalists.
  • Strong writing ability for press releases, feature articles, and Q&A materials.
  • Experience organizing and delivering messages through communication with diverse stakeholders.
  • Judgment to adjust messages and set communication direction according to the situation.
  • Ability to set priorities and execute in a rapidly changing environment.
  • No impediment to overseas business travel.

Responsibilities

  • Develop KRAFTON's external messaging and conduct media communications.
  • Plan and write press releases and feature articles related to games, studios, and the corporation.
  • Build and maintain media relationships with major outlets and journalists.
  • Collaborate with global public relations teams and relevant departments to deliver consistent messaging.
  • Set and execute appropriate messaging direction across varied communications situations.

Desired Qualifications

  • A trusted network of major media outlets and journalists.
  • Experience in corporate or service reputation management and communications.
  • Understanding of the gaming, information technology, or entertainment industries.
  • Experience collaborating with global organizations or ability to communicate in English.

About the Company

KRAFTON

Develops and publishes cross-platform games

Krafton is a group of independent game studios that develops and publishes video games for PC, console, and mobile. Its business model centers on delivering high-quality games and monetizing them through game sales, in-game purchases, and licensing deals, with PUBG as a flagship title. Krafton differentiates itself by coordinating a network of studios and investing in technology and publishing support rather than relying on a single in-house studio, enabling a diverse catalog and esports initiatives. Its goal is to push the boundaries of gaming and connect people through shared entertainment moments across platforms.

Company size
51-200
Company stage
IPO
Headquarters
Seongnam-si, South Korea
Founded
2007

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