B

Behaviour Interactive

Independent game developer and publisher

Product Development Coordinator Intern

Project ManagementConfirmed live in the last 24 hours
Internship · Winter 2027Montreal, QC, Canada

About the Job

Requirements

  • Be able to work 37.5 hours per week for four months starting in January 2027.
  • Be eligible to work full-time in Canada, in Quebec, at the time of application.
  • Have completed or be currently studying product development, project management, industrial management, fashion design, or fashion studies.
  • Be proficient with the Microsoft Office suite.
  • Have a basic understanding of the product development life cycle and an eye for materials and finish.
  • Have clear communication skills and excellent written English.

Responsibilities

  • Support development of Dead by Daylight merchandise by coordinating key project stages from concept to warehouse delivery.
  • Maintain and organize product tracking, documentation, and archives across internal systems and records.
  • Coordinate logistics and shipping follow-ups with external partners.
  • Manage inventory replenishment of existing stock-keeping units and support special merchandise requests from internal stakeholders.
  • Handle procurement-related administrative tasks across multiple systems and platforms.
  • Collaborate with the design team on product and packaging development.

Desired Qualifications

  • An interest in video games or merchandise, or experience with Monday, Microsoft Teams, or Jira, is an asset.

About the Company

Behaviour Interactive

Independent game developer and publisher

Behaviour Interactive is a large independent video game developer and publisher with studios in Montreal, Toronto, Seattle, the United Kingdom, and the Netherlands. It creates, publishes, and collaborates on games for consoles, PCs, and mobile devices. Its most famous title is Dead by Daylight, a multiplayer horror game that has attracted over 60 million players. The company earns money by selling games, offering subscriptions for ongoing content and updates, and engaging in co-development projects with other gaming partners. Unlike many studios that only develop in-house projects, Behaviour combines original game development with partnerships to build and maintain live-service titles. It also emphasizes community engagement through events and game jams. The goal is to grow as a leading independent developer and publisher, expand successful live-service games, and diversify revenue through multi-platform releases and collaborative projects.

Company size
1,001-5,000
Company stage
Early VC
Total funding
Not listed
Headquarters
Santiago, Chile
Founded
1992

Recently Posted Jobs

Explore more opportunities at Behaviour Interactive

See more jobs