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Apple

Designs phones, computers and their operating systems

GPU Performance Modeling Engineer

Hardware EngineeringConfirmed live in the last 24 hours
Full-timeSan Diego, CA, USANo salary listedIn-person

About the Job

Requirements

  • A Bachelor of Science degree and a minimum of 3 years of relevant industry experience are required.
  • Candidates must have a background in GPU, central processing unit, or single instruction, multiple data architectures.
  • Candidates must have excellent C and C++ programming skills.
  • Candidates must have experience in hardware performance modeling, analysis, and debugging.
  • Candidates must be able to work effectively in a team and remain productive under aggressive product schedules.
  • Candidates must have strong communication, influence, and negotiation skills.

Responsibilities

  • Develop cycle-approximate performance C and C++ models in close collaboration with architects and designers.
  • Analyze performance results and help propose architectural and micro-architectural changes.
  • Support the hardware team during model and design performance bring-up.

Desired Qualifications

  • Experience writing performance models for GPU schedulers, execution units, texture/pixel units, or caches.
  • Experience with GPU application programming interfaces, OpenGL, OpenCL, DirectX, or Metal.
  • Expertise in one or more focused CPU/GPU areas, including core/shader microarchitecture, texture pipelines, caching, or memory subsystem design.
  • Experience with scripting, Verilog/Very-high-speed integrated circuit Hardware Description Language, design verification methodology, and design verification tools.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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