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KRAFTON

Develops and publishes cross-platform games

Game Designer AI

Software EngineeringConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • At least 4 years of game design experience focused on AI, combat systems, or systemic gameplay, ideally on third-person melee games or action-adventure titles.
  • Experience working with Unreal Engine and designing AI decision-making systems.
  • A strong understanding of how enemy behaviors communicate intent and create interesting combat decisions for players.
  • Ability to create practical design documentation.
  • Comfort working directly in-engine and collaborating with engineers to deliver robust gameplay systems.
  • A structured, analytical approach to debugging and iteration.
  • Fluency in French and comfort working in English.

Responsibilities

  • Design and implement AI systems in Unreal Engine, focusing on combat behaviors, enemies, group coordination, and non-player characters.
  • Collaborate with animation and engineering teams to ensure enemy behaviors are fun, clear, and technically sound.
  • Work with the 3C and Player Combat design teams to define and deliver a cohesive player experience.
  • Prototype and iterate on AI designs by implementing behaviors in-engine, testing them in context, and producing clear, scalable design documentation for programmers.
  • Ensure AI systems are functional and impactful in-game and are well documented.
  • Debug and resolve AI issues with a rigorous, performance-conscious approach.
  • Contribute to developing design workflows and best practices for combat AI.
  • Stay up to date with AI innovations in the industry and apply relevant techniques to the project.

Desired Qualifications

  • Experience with game design focused on AI, combat systems, or systemic gameplay on third-person melee games or action-adventure titles.

About the Company

KRAFTON

Develops and publishes cross-platform games

Krafton is a group of independent game studios that develops and publishes video games for PC, console, and mobile. Its business model centers on delivering high-quality games and monetizing them through game sales, in-game purchases, and licensing deals, with PUBG as a flagship title. Krafton differentiates itself by coordinating a network of studios and investing in technology and publishing support rather than relying on a single in-house studio, enabling a diverse catalog and esports initiatives. Its goal is to push the boundaries of gaming and connect people through shared entertainment moments across platforms.

Company size
51-200
Company stage
IPO
Headquarters
Seongnam-si, South Korea
Founded
2007

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