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Electronic Arts

Global publisher of live-service video games

Rendering Software Engineer

Game EngineeringUpdated on Nov 13
Full-timeBurnaby, BC, Canada

About the Job

Requirements

  • At least 3 years of professional C++ development experience.
  • At least 2 years of experience working with real-time rendering engines.
  • Experience with DirectX 12, Vulkan, Metal, or similar APIs.
  • Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development.
  • Experience developing or implementing real-time rendering techniques.
  • Experience using AI-assisted development tools, such as coding agents, to rapidly prototype, accelerate execution, and automate workflows, with the ability to critically review and validate AI-generated code.

Responsibilities

  • Develop and maintain rendering features, engine components, and tools.
  • Research and implement real-time rendering techniques.
  • Collaborate with Art and Design teams to turn visual goals into technical solutions.
  • Debug, profile, and optimize CPU/GPU performance.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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