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Avalanche Studios Group

Develops and sells open-world games

DevOps / Build Engineer

DevOps EngineeringConfirmed live in the last 24 hours
Full-timeStockholm, SwedenNo salary listed

About the Job

Requirements

  • Proven experience as a DevOps or Build Engineer working with complex game continuous integration and continuous delivery systems.
  • Senior, hands-on experience with Unreal Engine build and deployment workflows, including delivering production-ready projects.
  • Experience deploying and operating backend services and cloud infrastructure, including infrastructure as code.
  • Strong understanding of continuous integration and continuous delivery infrastructure, tooling, and operational pipelines.
  • Skill in diagnosing complex issues across build systems, servers, and infrastructure, and identifying root causes quickly.
  • Comfort working with Jenkins, Groovy, Jenkins pipelines, Perforce version control, Python, Golang, game platform software development kits, Grafana, Zabbix, GCP or similar cloud providers, infrastructure as code tools such as Terraform, and containers and orchestration tools such as Docker and Kubernetes.
  • Commitment to clear documentation and effective knowledge transfer.

Responsibilities

  • Build, maintain, and improve continuous integration and continuous delivery pipelines for Unreal projects, covering compiling, cooking, packaging, and distribution.
  • Own and optimize build caching infrastructure to keep iteration times short across the studio.
  • Develop and maintain automated testing infrastructure so game teams can catch issues early.
  • Automate deployment of game builds to internal testers and platform storefronts, and deployment of dedicated servers to test and live environments.
  • Deploy and operate backend applications in partnership with the Cloud and Backend team.
  • Provision and manage infrastructure using infrastructure as code practices.
  • Improve feedback, logging, monitoring, and error reporting across pipelines and services, introducing mechanisms for quick root-cause determination.
  • Keep pipelines healthy by responding to and recovering from failures to unblock development.
  • Work directly with game teams to understand their needs while aligning solutions with Tech Foundations standards.
  • Produce clear documentation and guidance so improvements are adopted and maintainable long-term.

Desired Qualifications

  • Experience with Unreal build acceleration and caching, such as Derived Data Cache, Zen server, or Unreal Build Accelerator.
  • Experience with Unreal automation testing frameworks such as Gauntlet.
  • Experience hosting and orchestrating dedicated game servers.
  • Familiarity with platform submission and certification workflows.

About the Company

Avalanche Studios Group

Develops and sells open-world games

Avalanche Studios Group develops open-world video games across multiple genres for PC, PlayStation, and Xbox. Its core products are full games, downloadable content (DLC), and exclusive titles secured through partnerships with major platforms such as Xbox Game Pass and Steam. The company creates large, immersive worlds and ongoing content updates, with distribution through game sales and platform deals. Its distinct approach combines creative talent with a balanced work-life culture to deliver high-quality gaming experiences. The company's goal is to grow its audience and revenue by delivering engaging open-world titles, expanding through DLC, and leveraging platform exclusivity to reach more players.

Company size
201-500
Company stage
Acquired
Total funding
$11.3M
Headquarters
Stockholms kommun, Sweden
Founded
2003

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