Full-Time
User-generated multiplayer platform for immersive experiences
$345k - $399.4k/yr
No H1B Sponsorship
San Mateo, CA, USA
Hybrid
Office-based role; on-site Tue–Thu, optional Mon and Fri.
Bachelor's, Master's, PhD
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Roblox provides a global virtual platform where people, especially under 18, can learn, work, play, and socialize by joining games and experiences created by a large community of developers. Using Roblox Studio, creators build immersive multiplayer experiences that run on the platform for others to explore and enjoy. The platform supports cross‑device access and social features, allowing players to interact, team up, and share content. Revenue comes from in‑platform purchases (such as virtual currency and items) and subscriptions, fueling a large ecosystem for both players and creators. What sets Roblox apart is its emphasis on user‑generated content and a scalable marketplace where millions of new games and experiences are continuously added by the community, rather than a single author-driven catalog. The company aims to connect people through shared, accessible digital experiences and to empower developers to build, monetize, and grow their communities on the platform.
Company Size
5,001-10,000
Company Stage
IPO
Headquarters
San Mateo, California
Founded
2004
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Benefits and Perks - The health and well-being of our employees and their families is our top priority. We offer robust and comprehensive programs with variety to best meet your needs.
Well-Being Benefits - With flexible time off and a bi-annual, company-wide spring/summer recharge, Roblox knows how to balance working hard with winding down.
Financial Benefits - Competitive compensation packages, 401(k) matching, and flexible share incentives that let you choose how to share in our success.
Health and Wellness - Comprehensive medical, dental, and vision benefits, family planning resources, and 12 weeks off for all new parents.
Flexible Workplace - Our hybrid work schedule balances working onsite and working remotely. Enjoy daily lunch and an in-house fitness center when working from our San Mateo headquarters.
Airbnb and Roblox represent contrasting investment opportunities in the digital platform space, with one focused on travel and the other on gaming and social interaction. Airbnb generated nearly $12.2 billion in revenue for FY 2025, growing 10.3% year-over-year. The company reported net income of close to $2.5 billion, maintaining a healthy net margin of roughly 20.5%. Free cash flow reached nearly $4.6 billion, though stock-based compensation represented roughly 34.3% of operating cash flow. The debt-to-equity ratio stood at approximately 0.3x. Roblox achieved revenue of nearly $4.9 billion in FY 2025, growing 35.8% year-over-year. However, the company reported a net loss of approximately $1.1 billion, resulting in a net margin of roughly -21.8%. Customer concentration poses risks, with Apple accounting for nearly 29% of revenue and Alphabet about 15%.
New Roblox update finally targets spam & slop experiences: "build games people want" August 11, 2026, 11:18am It appears Roblox may finally be getting serious about reducing the endless spam, copycats, and low-effort slop clogging players' Home screens. For every breakout hit on the platform, there now seems to be dozens of imitators designed to trick players with copied titles, identical thumbnails, and plagiarized game loops. These impostors are all competing to get a slot in players' recommendations before whatever specific "blink and you miss it" Roblox trend they're taking advantage of dies. The creators of this shovelware are less concerned with giving a player a reason to return than they are with getting them through the portal long enough to fleece them of their hard-earned Robux with a boost, game pass, pet, or reward. The result is a discovery page where genuinely inventive and fun new titles can get buried under variations of whatever was hitting last Thursday. Roblox has spent years tinkering and adjusting discoverability algorithms, but their latest attempt at a fix will apparently target something more in line with the player experience: replayability. In a recent post from Chief Growth Officer John Ciancutti, Roblox revealed the company is testing a new update to Home recommendations designed to recognize and reward experiences with "long-term retention and sustained monetization." The advice Ciancutti gives to creators is pretty direct: "The most important thing is to build games people want to play, and keep playing." Roblox is giving creators clear goals and tools to reach them. The latest changes made to the "Recommended For You" algorithm build upon tweaks the company began in June. That update expanded several measurement windows from seven days to 28 days, allowing the system and engineers to take returning player counts into consideration weeks after their first session. Roblox has also indicated that it has been incorporating the measurement of first-play bounce rates into its algorithm, meaning they want to know if people are sticking around or leaving immediately upon entering an experience. These longer term metrics give Roblox more data than a huge launch spike or brief run on the games monetized features. The system can evaluate levers like playtime, repeat visits, time spent playing with friends, and whether players spend Robux within the game over time. An experience that skyrockets off the launchpad but fizzles back to earth quickly is going to have a harder time competing with experiences that may have a smaller, but more dedicated audience. Creators can use these metrics to learn more about how their players are experiencing the game as well and make tweaks to keep players interested and on board. If a creator notices that players are quitting an obby early, they can look at the metrics to see how long players last, then identify where in the game loop players are looking for an exit, or introduce progression systems to keep them coming back. Roblox's advice on what works. The tips Ciancutti highlights in his post are very straightforward. First, if your game has low retention: focus on core gameplay. No one wants to play a game that isn't coherent or fun. Next, if your game has high retention: build sustainable monetization. If you find yourself with a community of players, reward them with something of value that deepens their experience in the game without undermining the gameplay that brought them out in the first place. And finally, create for lasting play. Designing a game that is only good for one quick go-round before the player moves on to something else is not going to lead to a stable of fans eagerly awaiting your next release. Make something that gives a consistent and quality experience to the player. Reactions to the post have been fairly positive, with one developer saying they can already see a difference since June. "You've done well," the developer told Roblox in the comments, adding that they've found "more unique/interesting games" waiting in their recommendations instead of "low effort cash grab games." When it comes down to it, Roblox wants its creators to succeed as a matter of business. When creators prosper, so does the platform, and that is especially true when it comes to monetization. So it's no wonder that Roblox is more interested in helping to make sure players have fulfilling experiences they want to come back to on the platform over quick hits of carbon-copy dopamine. Ultimately, their guidance for devs is very straightforward: make inviting and engaging game loops and the rest will follow.
Cathie Wood's Ark Investment Management recently purchased 80,000 Nvidia shares across five funds while reducing its Roblox holdings, despite Wall Street concerns about an AI spending bubble. Nvidia's data center networking revenue surged nearly 200% year over year last quarter, with roughly half now coming from diverse customers beyond major hyperscalers. Meta, Amazon, Microsoft, and Alphabet plan to spend up to $725 billion this year, up 77% annually, with Nvidia positioned to capture 35% to 40% of that spending. Meanwhile, Roblox disappointed with second-quarter bookings rising just 8% year over year at guidance's low end. Management withdrew full-year outlook, and third-quarter bookings guidance points to a 14% to 18% year-over-year decline. The stock has fallen over 50% year to date.
Dig & Clean codes set to debut in august 2026, gaming community buzzes. Roblox's Dig and Clean has just released a new lineup of luck-boosting codes that will inflate player fortunes for brief, intense bursts. New codes and their bonuses. Players should note that no codes have expired while the latest update introduces two fresh entries: Discover more Mobile Game Guides Collectible Game Coins Free Spins Calendar * UPDATE1: grants double luck for a 30-minute span. * SECRET10: provides ten-fold luck for 10 minutes. Both codes activate only after the tutorial segment of the game has been completed, ensuring all players have access to the redemption interface. Redeeming codes in Dig and Clean. To unlock the shop and input these codes, follow these steps: * Launch the Dig and Clean experience on Roblox. * Navigate to the Shop panel located on the left-hand menu. * Enter a valid code into the provided field and press the Redeem button. Once redeemed, the bonus immediately applies to your luck meter, enhancing your digging and selling potential. Keeping codes current and troubleshooting. Fans often monitor the official Discord channel dedicated to Dig and Clean for the freshest code additions, as the development team circulates them inside the game and through the server. Bookmark the code-list page and revisit periodically to capture the latest releases. If a code fails, verify that the tutorial is completed, the code copy is exact - use the copy button where available - and that the game servers are online. If server issues persist, consider creating a private game match or waiting for a scheduled server restart by the developers.
Gregory Baszucki, a Roblox Corporation board director, sold 16,666 shares of Class A Common Stock on 4 August 2026 for approximately $624,308, according to an SEC Form 4 filing. The shares were sold at a weighted average price of $37.46. The sale represents a 0.14% reduction in Baszucki's total equity holdings, leaving him with approximately 12 million shares held primarily through trust entities. The transaction occurred as Roblox stock experienced a one-year return of -72%. The sale was executed under a Rule 10b5-1 plan adopted on 28 November 2025, indicating the disposition was scheduled in advance. At market close on 4 August 2026, Roblox shares traded at $37.00, giving the company a market capitalisation of $26.4 billion.