E

Electronic Arts

Global publisher of live-service video games

Senior Software Engineer 1 C

Backend EngineeringPosted on Nov 9
Full-timeHyderabad, Telangana, IndiaNo salary listedIn-person

About the Job

Requirements

  • A Bachelor's or Master's degree in Computer Science or a related field, with a strong foundation in algorithms, data structures, and object-oriented design.
  • At least 6 years of software development experience in C++, including expertise in memory management, concurrency, synchronization, and runtime optimization.
  • At least 4 years of experience building scalable client-server and peer-to-peer architectures, using TCP/UDP protocols, network security, and stress-testing high-traffic services.
  • Hands-on experience with Linux, cloud computing using AWS EC2, and container orchestration technologies including Docker, Kubernetes, and Terraform.
  • Proven experience with relational databases, distributed caching using Redis or Valkey, and containerized time-series monitoring using Prometheus and Grafana in live environments.
  • Verbal and written communication skills to explain complex architectural concepts in clear design documentation.
  • A track record of driving technical alignment across globally distributed teams, partnering with external studios, and mentoring junior engineers to improve team coding standards.

Responsibilities

  • Drive requirements analysis, architectural design, deployment, and live-service monitoring for new and existing backend services.
  • Drive architecture, profiling, and performance tuning for low-latency, high-throughput, highly scalable server systems.
  • Mentor team engineers, conduct code reviews, and promote engineering best practices.
  • Maintain automated testing suites and collaborate with infrastructure teams to improve developer workflows and CI/CD pipelines.
  • Partner with engineers, Product Managers, and Technical Directors across EA to solve architectural challenges for current and upcoming titles.
  • Design and implement scalable, distributed backend systems for matchmaking services integrated into EA titles.
  • Contribute throughout the product development lifecycle by gathering requirements, designing solutions, coding, testing, and deploying features to production.
  • Maintain, enhance, and extend core services in collaboration with the team and partner studios.

Desired Qualifications

  • Experience working in the games industry.
  • Proficiency with Go, React, gRPC, and Protocol Buffers.
  • Experience with automated deployment and continuous-integration tools, including Jenkins, Groovy, and Ansible.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

Recently Posted Jobs

Explore more opportunities at Electronic Arts

See more jobs