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Electronic Arts

Global publisher of live-service video games

Senior Game Designer

Product & Experience DesignUpdated on Nov 13
Full-timeVancouver, BC, CanadaIn-person

About the Job

Requirements

  • At least 8 years of professional game design experience, including shipped titles where the candidate owned progression, economy, or rules systems in a AAA engine such as Frostbite, Unity, Unreal, Godot, or a proprietary engine.
  • Experience with quantitative modeling, including probability, statistics, and simulation.
  • Scripting and data skills in Python and SQL, plus engine scripting in Lua, Blueprint, or C# for data-driven systems.
  • Working knowledge of gameplay domains including character, controls, user interface, physics, and animation.
  • Experience using AI coding or agentic tools in a real production or analysis workflow.
  • Experience with telemetry and analytics tooling, including defining events, building dashboards, and using data to make design decisions.
  • Experience becoming productive quickly in large, unfamiliar game projects and data pipelines.
  • Experience collaborating on product vision and research goals with engineering and leadership.
  • Proficiency with Miro and Figma for system diagrams and flows.
  • Comfort working in continuous integration and continuous delivery environments such as Jenkins or GitLab, owning data-validation and balance tests.
  • Proficiency with version-control tools such as Perforce or Git.

Responsibilities

  • Design, model, and maintain scalable, stable, and engaging game systems.
  • Align systems design with engine architecture, data pipelines, and technical strategy, defining data schemas and configuration structures with engineering.
  • Refine player and creator journeys across sessions and over the player lifetime.
  • Define telemetry, key performance indicators, and health metrics for every system shipped, and analyze whether those systems are working.
  • Build and run agent-driven simulations of player personas, economies, and creator behavior to check balance and identify failure states before launch.
  • Design rules, permissions, and safety constraints for creator-made content and the agentic tools creators use.
  • Identify systemic risks and provide clear mitigation plans.
  • Contribute to engine, content, agentic, and research initiatives, translating research goals into production-ready systems.
  • Create system diagrams, flow models, and automated balance and data-validation test suites.

Desired Qualifications

  • Live-service economy design, especially on creator or user-generated-content platforms, or creator reward and monetization programs.
  • Experience with trust and safety, moderation, or reputation systems.
  • Experience designing evaluations or scoring rubrics for artificial-intelligence or large-language-model-powered features.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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