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BulletFarm

Develops unannounced AAA cooperative FPS

Senior Environment Artist

3D ModelingConfirmed live in the last 24 hours
Full-time$120k - $135k /yr

About the Job

Requirements

  • At least 6 years of experience as an Environment Artist, with credits on one or more shipped AAA or AA titles.
  • A strong portfolio demonstrating excellence in environment creation across multiple styles and settings.
  • Expertise in modular environment creation and world-building workflows.
  • Experience creating both architectural and organic environment assets.
  • Proficiency with Substance Painter, ZBrush, Maya, or equivalent industry-standard tools.
  • A strong understanding of composition, scale, lighting, material definition, and environmental storytelling.
  • Experience creating production-ready assets that meet performance and technical requirements.
  • Experience with Unreal Engine 5 environment-creation workflows.
  • Familiarity with Nanite, Lumen, Virtual Shadow Maps, and modern Unreal Engine 5 environment pipelines.
  • Ability to work effectively from creative briefs, concept art, and established style guides.
  • Active engagement with AI tools relevant to environment art, including AI-assisted reference, texture generation, or asset-pipeline tooling; comfort with AI in the art pipeline is a studio-wide requirement.
  • Ability to balance quality, efficiency, and production schedules.

Responsibilities

  • Create high-quality environment assets and world-building content from concept through final in-game implementation.
  • Build modular environment kits that support efficient level creation and scalable production workflows.
  • Model, sculpt, texture, and optimize architectural, organic, and prop assets for real-time use.
  • Collaborate with the Art Director to execute established visual targets, style guides, and artistic standards.
  • Work closely with Level Design, Technical Art, and Engineering teams to ensure environments support gameplay and technical requirements.
  • Assemble and polish environment content within Unreal Engine.
  • Create atmospheric spaces that support narrative, exploration, and player immersion.
  • Maintain asset quality while meeting performance, memory, and production requirements.
  • Participate in art reviews and iterate on content based on feedback.
  • Help establish and maintain environment art workflows, standards, and documentation.
  • Support external development partners and outsourced content integration when needed.
  • Take Level Design blockouts to finished worlds, owning materials, set dressing, environmental storytelling, foliage, damage, decay, and asset creation, sourcing, and cleanup.

Desired Qualifications

  • Experience creating atmospheric, grounded, realistic, or dark-themed environments.
  • Knowledge of material-creation workflows and physically based rendering techniques.
  • Experience supporting outsourced art production or collaborating with external development partners.
  • Familiarity with procedural workflows and environment-optimization techniques.
  • Experience working on action, horror, immersive simulation, or narrative-driven titles.

About the Company

BulletFarm

Develops unannounced AAA cooperative FPS

BulletFarm is a remote-first AAA game studio based in Los Angeles that is developing a new, unannounced first-person cooperative title built in Unreal Engine 5 for major gaming platforms. The game aims for a global audience and centers on intimate storytelling, precise game mechanics, and rich characters within an original universe, emphasizing cooperative multiplayer over single-player focus. The team combines veteran experience from Treyarch and the Call of Duty franchise, led by David Vonderhaar as studio design leader and Chris Cowell as creative director, with backing from GreaterThan Group after NetEase funding shifted. This mix gives BulletFarm a clear edge in craft and a stable path to creative autonomy while pursuing a distinct, non-IP project that distinguishes it from competitors through its emphasis on cooperative play, character-driven moments, and a new fictional world.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
Los Angeles, CA
Founded
2024

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