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People Can Fly

Global game developer using Unreal Engine

Senior Technical Animator

Animation & VFXConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedRemote

About the Job

Requirements

  • At least five years of experience in technical animation or a similar field.
  • Have participated in the production cycle of at least two titles.
  • Have strong experience with Python code.
  • Have knowledge of Houdini.
  • Be able to provide clear technical feedback on tasks, rigs, toolsets, and documentation.
  • Have expert knowledge of Maya, specializing in rigging and skinning.
  • Have expert understanding of anatomy and character movement.
  • Have knowledge of facial rigs for games, television, or film.
  • Have strong knowledge of topology requirements for old and new 3D models.
  • Have experience in physics simulation for cloth, hair, and other physics items.
  • Have knowledge of current and future technologies and trends in video games.
  • Be familiar with Maya art export and production pipelines, including character- and animation-related features.
  • Have strong verbal and written communication skills in English.

Responsibilities

  • Establish and maintain the production and software pipeline, meeting deadlines in collaboration with the Lead.
  • Create high-quality character, creature, and prop rigs and skinning suitable for the project’s technical requirements and desired universe.
  • Autonomously implement character rigging in Maya, including cloth, physics, and hair setups.
  • Work closely with modelers and animators to ensure a smooth development pipeline that delivers high-quality assets.
  • Create new rigs.
  • Create retargeting systems and tools to transfer old rigs to new rigs.
  • Share ownership of pipeline tools and work with engine and project leads to continuously improve those tools.
  • Support the team’s technical ownership of its output by providing clean assets or code within established systems and requirements.
  • Conduct research and development projects, improve pipelines and workflows, and carry out post-mortems and implement their findings.
  • Address the most technically difficult bug-fixing efforts.
  • Share knowledge with less experienced peers.
  • Occasionally support recruitment projects in collaboration with Human Resources.
  • Occasionally support the onboarding process for new hires.

About the Company

People Can Fly

Global game developer using Unreal Engine

People Can Fly is a global video game developer with studios in Poland, the UK and North America, known for Unreal Engine expertise and a history of shooter games. Its current lineup includes Outriders, an RPG shooter released on multiple platforms, along with active partnerships, self-publishing efforts, and VR projects. Its games use fast-paced action and skill-based combat, delivered through Unreal Engine across PC, consoles, and cloud services. The company differentiates itself through a long track record of acclaimed shooters, a multinational development footprint, strategic partnerships with Microsoft, Krafton and Sony, and a growing self-publishing and VR portfolio, with a goal to expand its reach by delivering high-quality experiences and collaborating on new titles and technologies.

Company size
201-500
Company stage
IPO
Headquarters
Warsaw, Poland
Founded
2002

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