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Fanatics

China-based licensed sports merchandise retailer

Principal Product Manager - Growth, Social & Community

Product ManagementUpdated on Nov 14
Full-timeNew York, NY, USA$200k - $230kIn-person

About the Job

Requirements

  • Eight or more years of product experience, including substantial experience in growth and in social, community, or network products at consumer scale.
  • Experience building social products whose value came from other users, and understanding how social graphs are built.
  • Experience owning a growth metric and defending a roadmap against it.
  • Experience across both customer acquisition and retention.
  • Ability to write an alignment narrative and work directly with engineers and a designer to deliver something to users rapidly.
  • Ability to prototype quickly, favoring prototypes over specifications and days over quarters, and to stop work quickly when it is ineffective.
  • Knowledge of consumer social products and informed opinions about them, along with an understanding of fan behavior.
  • Ability to make decisions with incomplete information, document the rationale, and revise decisions based on data.
  • Ability to write queries, design tests, evaluate incrementality with data scientists, and distinguish genuine lift from seasonal effects.
  • Experience addressing user-generated content moderation, abuse, and bad actors.

Responsibilities

  • Define the growth thesis and roadmap, including the growth opportunity, social mechanics, their value, and implementation sequence.
  • Monitor consumer social product developments and assess their implications for the business.
  • Build in-product invitations, referrals, friend discovery, shareable fan moments, and social surfaces that can reach prospective customers.
  • Develop cross-product identity and public profiles that reflect fans across business verticals, including their interests, collections, and achievements.
  • Build a shared social graph used across verticals, enable friend-activity-based discovery, and establish a privacy model that makes public participation safe and optional.
  • Use fan context and emotional moments to inform timely product responses.
  • Build community and shared experiences that help retain fans.
  • Own the gamification layer, including meaningful progression, group and squad competition, and decisions on when rewards can change behavior.
  • Measure the value of social mechanics, including retention relative to network density, acquisition cost relative to invite and sharing loops, cross-product lifetime value, and value from additional products per fan.
  • Deliver product outcomes affecting acquisition cost, cross-product penetration and retention, loyalty membership and engagement, and movement between products.

Desired Qualifications

  • A social product shipped that remained successful beyond the team that built it.
  • Experience growing a social graph from inception and solving the cold-start problem.
  • Experience moving users between products or business units at scale.
  • A product or experience that made users feel recognized.
  • Experience ending a product or initiative based on data.
  • Ability to discuss three admired social products, why their growth loops work, and where they fail.
  • Experience owning outcomes across profit-and-loss areas without owning the associated roadmaps.
  • Public work such as a product, repository, writing, or a community founded and grown.
  • Experience shipping social or user-generated-content products in a regulated or high-scrutiny environment.

About the Company

Fanatics

China-based licensed sports merchandise retailer

Fanatics China is a joint venture between Fanatics Inc. and Hillhouse Capital that localizes and scales licensed sports merchandise for China. It designs, manufactures, and markets fan gear for Chinese consumers, operating a multi-channel model that includes building and running e-commerce sites for global leagues and teams, exploring online marketplaces, and developing physical retail concepts. Its product workflow combines technology, data, and on-demand manufacturing to manage the entire supply chain, enabling fast response to demand. The company differentiates itself through a China-focused approach backed by Hillhouse’s network and investments, its end-to-end vertical commerce model, and partnerships with hundreds of sports organizations, which together help it navigate China’s complex retail landscape. The goal is to satisfy a previously underserved Chinese market for licensed sports merchandise by creating localized products and channels that connect fans with official gear.

Company size
10,001+
Company stage
Growth Equity (Venture Capital)
Total funding
$5.2B
Headquarters
Huangpu, China
Founded
1995

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