M

Mattel

Global toy and family entertainment company.

Lead Product Designer - Games

Industrial DesignConfirmed live in the last 24 hours
Full-timeEl Segundo, CA, USA$115k - $144k /yr

About the Job

Requirements

  • At least 7 years of experience designing tabletop, card, party, strategy, or family games, toys, or related physical consumer products, with demonstrated strength in game and product design.
  • Experience leading the complete game development process, including ideation, mechanics, prototyping, playtesting, balancing, iteration, and commercialization.
  • A portfolio demonstrating sophisticated problem solving, compelling physical product design, and the ability to translate ideas into clear, engaging play experiences.
  • Deep understanding of player motivation, game systems, probability, progression, accessibility, and player experience design.
  • Knowledge of consumer product development, manufacturing processes, materials, tooling, and production constraints.
  • Ability to lead through influence, provide meaningful creative direction, and elevate other designers’ work without relying on formal authority.
  • Communication, storytelling, critique, and presentation skills.
  • Ability to manage multiple complex projects, navigate ambiguity, and maintain momentum in a fast-paced development environment.

Responsibilities

  • Design and develop new gameplay experiences across family, party, strategy, and card games.
  • Own complex projects from early concept exploration through prototyping, playtesting, refinement, and final product execution.
  • Apply game design principles, player psychology, consumer insights, and understanding of player behavior to create experiences that are simple to learn, rewarding to play, and built for repeat engagement.
  • Build and test prototypes quickly, using playtesting and consumer feedback to improve mechanics, pacing, accessibility, and overall player experience.
  • Identify opportunities to reinvent established brands while developing new ways to play.
  • Translate gameplay into intuitive physical products, components, and interactions.
  • Develop design solutions through sketching, model making, computer-aided design, rendering, prototyping, and other appropriate visualization tools.
  • Partner with Engineering and Packaging to balance creativity with manufacturing feasibility, quality, cost, and sustainability.
  • Make decisions about materials, component design, ergonomics, visual hierarchy, tactile interaction, and overall product experience.
  • Review prototypes and production samples to preserve design intent and gameplay integrity through manufacturing.
  • Provide creative leadership across projects, establish design direction, and help teams navigate ambiguous or complex design challenges.
  • Lead constructive critique and design reviews that strengthen ideas, sharpen decision-making, and raise work quality.
  • Mentor and support Product Designers and Senior Product Designers through feedback, collaboration, and hands-on problem solving.
  • Communicate design strategy and recommendations to cross-functional partners and senior stakeholders, building alignment around the strongest consumer experience.
  • Act as a trusted design partner across the Games organization while remaining a hands-on individual contributor rather than a direct people manager.
  • Drive projects from concept through commercialization, managing multiple parallel workstreams while maintaining creative quality and attention to detail.
  • Build partnerships across Marketing, Consumer Insights, Engineering, Packaging, Licensing, and external development partners.
  • Anticipate risks, solve complex design challenges, and make informed tradeoffs throughout development.
  • Help improve design tools, workflows, critique practices, and development approaches to enable stronger collaboration and faster iteration.

Desired Qualifications

  • Experience shipping commercially successful tabletop or card games.
  • Experience facilitating structured playtesting, game balancing, and consumer research.
  • Experience working across licensed entertainment brands or global product development organizations.
  • Familiarity with modern tabletop gaming trends and mechanics across hobby and mass-market categories.
  • Experience mentoring designers or serving as a creative lead across multidisciplinary development teams.

About the Company

Mattel

Global toy and family entertainment company.

Mattel is a global play and family entertainment company that owns iconic brands such as Barbie, Hot Wheels, Fisher-Price, and UNO, offering toys, content, consumer products, digital experiences, and live events. Its products come to life through brands and franchises that create physical toys, media content, and themed experiences, often via owned properties or licensed partnerships with entertainment companies. Mattel stands out with a diversified catalog of enduring franchises and cross-category play experiences that combine toys with media and consumer products. Its goal is to empower generations to explore the wonder of childhood and reach their full potential by treating play as a key path to the future, engaging consumers through authentic franchise brands and immersive experiences.

Company size
10,001+
Company stage
IPO
Headquarters
El Segundo, CA
Founded
1945

Recently Posted Jobs

Explore more opportunities at Mattel

See more jobs