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2K

Global video game publisher and developer

Game Designer - Systems

Art, Graphics & AnimationConfirmed live in the last 24 hours
Full-timeBurnaby, BC, CanadaHybrid

About the Job

Requirements

  • 3–5 years of experience in game design, focused on systems design.
  • Experience designing and tuning game systems such as progression, stats, or in-game economies.
  • Understanding of balancing principles, player motivations, and systemic interaction.
  • Analytical thinking, communication, and collaboration skills.
  • Passion for sports games and/or systemic gameplay.
  • Comfort working with spreadsheets and design tools for balance and documentation.

Responsibilities

  • Design and support gameplay systems, including progression, economy, rewards, player stats, and game modes, and help balance gameplay loops and related mechanics.
  • Translate high-level goals into clear, scalable systems within an established vision.
  • Own discrete systems or subsystems from concept through implementation.
  • Balance gameplay loops, player progression, in-game currencies, and related mechanics; adjust tuning values based on feedback, metrics, and playtest results.
  • Analyze and model systemic outcomes to maintain a healthy gameplay economy.
  • Collaborate with engineers, artists, and designers to prototype, implement, and iterate systems.
  • Contribute to scoping and feature-planning discussions with producers and project leads.
  • Ensure systems integrate with gameplay, UI, and content pipelines.
  • Create documentation for system logic, flows, and tuning guidelines; maintain design specifications and balance sheets.
  • Present designs in team reviews and incorporate feedback.
  • Contribute to player-driven and emergent storytelling through robust systems, supporting player expression, decision-making, and meaningful trade-offs.

Desired Qualifications

  • Experience working on sports games or simulations.
  • Familiarity with live service design, balancing for long-term engagement, or seasonal models.
  • Experience with scripting or configuration in a game engine, such as Unreal Blueprint, Unity, or proprietary tools.
  • Exposure to telemetry-driven design and KPI-informed iteration.

About the Company

2K

Global video game publisher and developer

2K is a video game publisher under Take-Two Interactive that develops and publishes interactive entertainment for a global audience, collaborating with well-known studios like Supermassive Games and Firaxis Games to produce titles across genres. Its products are delivered as digital downloads and physical copies, and are monetized through DLC, in-game purchases, seasonal passes, and exclusive content partnerships. The company’s games span casual to hardcore players and even professional eSports audiences, with examples including The Quarry and TopSpin 2K25. 2K differentiates itself through high-profile collaborations, a mix of revenue streams (box sales, DLC, microtransactions, and branded content), and strategic partnerships that offer exclusive in-game items and experiences, such as Wimbledon-themed passes. Its goal is to deliver engaging, high-quality gaming experiences at scale while growing revenue through multiple distribution channels and licensing deals.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Novato, CA
Founded
2005

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