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Electronic Arts

Global publisher of live-service video games

Audio Artist 3

Audio Production & SoundUpdated on Nov 13
Full-timeVancouver, BC, CanadaIn-person

About the Job

Requirements

  • A minimum of 5 years of game audio experience, including a solid background in AAA game development.
  • 7–10 years of studio engineering, recording, and voice-over production experience, or equivalent.
  • Proven experience in technical implementation of game audio, particularly logic-driven commentary and dialogue systems.
  • High proficiency in at least one major audio middleware tool, such as Wwise or FMOD, and familiarity with proprietary game engines.
  • Proficiency with modern audio creation equipment, software, and recording techniques, including advanced proficiency in at least one industry-standard digital audio workstation such as Pro Tools or Reaper.
  • Expert-level experience with Microsoft Office tools, including Excel, Word, Access, and PowerPoint, and Google Sheets, with the ability to manage, track, and audit large amounts of metadata and database assets methodically.
  • Experience using proprietary game development tools, editors, technology, and build pipelines.
  • Knowledge of PC and console audio hardware.
  • Sound design, dialogue editing, and listening skills.
  • Ability to collaborate across multidisciplinary teams, including Design, Software Engineering, and Production.
  • Knowledge of professional football/soccer, including leagues, team structures, and commentary styles.

Responsibilities

  • Create quality audio for video games, with a focus on authentic dialogue suited to story-driven game experiences.
  • Author small, well-defined audio-related tasks, with a focus on content pipelines.
  • Directly support features, small projects, or tasks within the Speech discipline and take ownership of specific game domains.
  • Complete technical implementation, logic, and database tasks, using advanced proficiency in the speech context system and logic methodology.
  • Participate in project problem-solving and troubleshooting with the wider audio and engineering teams.
  • Perform buddy checks, pipeline diffing, and system audits to support successful submissions, shelf tests, and stable builds.
  • Manage editor package imports, sample handling, and database updates.
  • Perform Quality Control review for the project's audio (pre-CQC) on all applicable platforms.
  • Create software design to support custom source elements.
  • Manage source control, submit to file depots, and handle build pipelines.
  • Work autonomously to drive features to completion while contributing to and providing feedback on the overall audio vision.
  • Collaborate in prototyping, innovation, and workflow improvements.
  • Provide direction and support to junior speech team members, mentor them, and help onboard new staff.
  • Take direction from Audio Leads, Directors, and other senior stakeholders while contributing creative and technical design insight.

Desired Qualifications

  • Experience with Quality Assurance Verification, CQC, and in-game debugging.
  • Experience with remote voice-over recording sessions and directing voice talent.
  • Proficiency with scripting languages such as Python, SQL, VBA macros, JavaScript, or Lua to optimize and automate pipeline processes.
  • Experience leading small feature groups or organizing internal tasks for tracking.
  • Experience using Drone for targeted scenario captures, testing, or verification.
  • Ability to troubleshoot CPU and memory audio budgets; manage source control with Perforce and Git; maintain clean asset pipelines; and support methodical asset tracking and databasing.
  • Ability to guide junior and mid-level audio designers on team workflows and feature deliverables.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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