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Electronic Arts

Global publisher of live-service video games

Senior Audio Software Engineer

Game EngineeringConfirmed live in the last 24 hours
Full-timeStockholm, SwedenNo salary listed

About the Job

Requirements

  • At least 8 years of experience in game audio development, including shipped AAA game titles and experience with AAA game engines such as Frostbite, Unity, Unreal, Godot, or proprietary engines.
  • Expertise in real-time audio systems, content pipelines, and the technical constraints of audio in AAA games, including audio middleware such as Wwise or FMOD.
  • Experience integrating external tools into game engines, such as middleware, third-party libraries, or machine-learning inference.
  • Advanced experience with C++ for real-time systems and good programming skills in Python for machine-learning applications.
  • Comfort working in ambiguous, exploratory problem spaces, defining direction independently while collaborating with a diverse team.
  • A genuine interest in AI-driven audio technologies.
  • An artistic background or sensibility developed for high-fidelity audio.

Responsibilities

  • Explore new frontiers in audio content-creation pipelines and real-time audio systems for next-generation experiences powered by AI.
  • Partner with researchers, engineers, and designers to discuss and implement solutions to complex audio content-creation challenges in video games.
  • Author and evaluate audio assets while providing applicable feedback.
  • Develop tools and workflows that help audio creators iterate faster, making neural audio technology controllable, practical, and aligned with production pipelines.
  • Evaluate and integrate audio solutions where they complement or extend engine capabilities, identifying the right tool for the problem.
  • Build compelling demos that showcase novel applications of AI-driven audio.

Desired Qualifications

  • Experience running inference or fine-tuning machine-learning models.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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