B

BulletFarm

Develops unannounced AAA cooperative FPS

Expert Animator - FPS

Animation & VFXConfirmed live in the last 24 hours
Full-time$155k - $170k /yr

About the Job

Requirements

  • At least 7 years of animation experience, including shipped AAA or AA first-person shooter credits as a Senior Animator, Lead Animator, Principal Animator, Expert Animator, or equivalent.
  • Expert-level proficiency in first-person animation for weapons, hands, locomotion, interactions, and player abilities.
  • Deep understanding of first-person gameplay feel, responsiveness, and player feedback principles.
  • Extensive experience with Unreal Engine animation systems, including Animation Blueprints, Blend Spaces, State Machines, Control Rig, and Sequencer.
  • Strong animation fundamentals in timing, weight, posing, anticipation, and readability.
  • Experience rigging and preparing first-person assets for production use.
  • Strong understanding of animation implementation and integration within game engines.
  • Ability to collaborate with Design, Engineering, Technical Art, and Production teams.
  • Experience reviewing and directing external animation partners.
  • Active engagement with AI tools relevant to animation, including AI-assisted rigging, cleanup workflows, or reference tooling; comfort with AI in the animation pipeline is a studio-wide requirement.
  • Strong communication skills and ability to provide clear, actionable feedback.

Responsibilities

  • Own the vision, quality, and execution of first-person animation systems throughout development.
  • Create high-quality first-person animations for weapons, abilities, locomotion, interactions, and gameplay systems.
  • Collaborate with Gameplay Design and Engineering to ensure animations support responsiveness, readability, and player feedback.
  • Develop and maintain animation blueprints, state machines, Control Rig solutions, and gameplay animation systems within Unreal Engine 5.
  • Create and refine procedural and layered animation solutions that enhance gameplay feel and visual fidelity.
  • Build, maintain, and optimize first-person animation pipelines and workflows.
  • Rig and prepare first-person assets for animation and engine implementation.
  • Work with Technical Art and Engineering teams to integrate animations efficiently into gameplay systems.
  • Review, direct, and provide feedback to external animation vendors and contract animators.
  • Establish animation standards, documentation, and best practices for internal and external teams.
  • Collaborate with leadership to define animation priorities, schedules, and quality benchmarks.
  • Support cinematic and scripted gameplay animation needs when required.

Desired Qualifications

  • Experience leading or mentoring animation teams.
  • Expertise in procedural animation systems and runtime animation solutions.
  • Experience with co-op or multiplayer gameplay animation.
  • Familiarity with motion capture pipelines and animation cleanup workflows.
  • Experience creating animation systems for weapons with multiple states, abilities, and gameplay interactions.
  • Knowledge of Unreal Engine source-level animation systems and advanced runtime animation techniques.
  • Experience working on original intellectual property and early-stage game development.

About the Company

BulletFarm

Develops unannounced AAA cooperative FPS

BulletFarm is a remote-first AAA game studio based in Los Angeles that is developing a new, unannounced first-person cooperative title built in Unreal Engine 5 for major gaming platforms. The game aims for a global audience and centers on intimate storytelling, precise game mechanics, and rich characters within an original universe, emphasizing cooperative multiplayer over single-player focus. The team combines veteran experience from Treyarch and the Call of Duty franchise, led by David Vonderhaar as studio design leader and Chris Cowell as creative director, with backing from GreaterThan Group after NetEase funding shifted. This mix gives BulletFarm a clear edge in craft and a stable path to creative autonomy while pursuing a distinct, non-IP project that distinguishes it from competitors through its emphasis on cooperative play, character-driven moments, and a new fictional world.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
Los Angeles, CA
Founded
2024

Recently Posted Jobs

Explore more opportunities at BulletFarm

See more jobs