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Behaviour Interactive

Independent game developer and publisher

Senior Technical UI Artist

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • Minimum of 7 years of experience in the video game industry in UI Programmer or UI Artist roles, including at least 3 years as a Technical UI Artist.
  • Experience with Materials, Blueprints, and visual scripting is essential.
  • Experience with programming and/or graphic design and Adobe.
  • Experience with the Unreal game engine.
  • Strong problem-solving, organizational, communication, and interpersonal skills, including the ability to clearly articulate ideas.

Responsibilities

  • Propose innovative solutions to technical and artistic user interface challenges and contribute to creating high-quality visuals.
  • Develop and optimize existing pipelines by implementing and introducing efficient production guidelines for user interface content.
  • Train and support the team in understanding and applying pipelines and processes.
  • Work closely with developers and designers to continuously create and improve the in-game user interface.
  • Support gameplay flow implementation by setting up triggers, animation sequences, and user interface states.
  • Use knowledge of shaders and visual scripting to develop and enhance the user interface.

Desired Qualifications

  • Experience collaborating with external partners and reviewing and validating assets.
  • An up-to-date portfolio for artistically oriented profiles.

About the Company

Behaviour Interactive

Independent game developer and publisher

Behaviour Interactive is a large independent video game developer and publisher with studios in Montreal, Toronto, Seattle, the United Kingdom, and the Netherlands. It creates, publishes, and collaborates on games for consoles, PCs, and mobile devices. Its most famous title is Dead by Daylight, a multiplayer horror game that has attracted over 60 million players. The company earns money by selling games, offering subscriptions for ongoing content and updates, and engaging in co-development projects with other gaming partners. Unlike many studios that only develop in-house projects, Behaviour combines original game development with partnerships to build and maintain live-service titles. It also emphasizes community engagement through events and game jams. The goal is to grow as a leading independent developer and publisher, expand successful live-service games, and diversify revenue through multi-platform releases and collaborative projects.

Company size
1,001-5,000
Company stage
Early VC
Total funding
Not listed
Headquarters
Santiago, Chile
Founded
1992

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