Full-Time
Location-based VR entertainment with AAA experiences
$20.40/hr
Oakland, CA, USA
In Person
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Sandbox VR runs location-based VR entertainment with in-house developed AAA experiences, operating venues and franchises across 45+ global sites. Guests visit venues to participate in multi-user VR adventures built with high-end gear, motion tracking, and spatial audio, experiencing shared adventures in a physical space; revenue comes from per-visit tickets, franchise fees, and exclusive partner deals. The company differentiates itself by producing its own premium content, maintaining a wide global footprint, and partnering with brands like Netflix and high-profile investors. Its goal is to expand its global network and partnerships to provide scalable access to high-quality location-based VR for broad audiences.
Company Size
501-1,000
Company Stage
Series B
Total Funding
$119M
Headquarters
San Francisco, California
Founded
2016
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Health Insurance
Remote Work Options
Phone/Internet Stipend
401(k) Company Match
Company Equity
Sandbox VR Fresno opens at Fashion Fair Mall. By Maxwell Danny 0 Comments July 31, 2026 Sandbox VR just opened in Fresno. The venue sits at 639 E. Shaw Ave., Suite 115 inside Fashion Fair Mall, across from The Cheesecake Factory, and it's already generating buzz on local review sites and Reddit threads. This move adds another location to a U.S. expansion that's picked up serious speed since the company launched its franchise program in April 2024. The experiential VR sector is now valued at $4 billion-plus, and location-based venues like this one are where the real growth is happening. Consumer headset sales remain uneven, with hardware makers under real margin pressure. But the venue model sidesteps that problem entirely. Guests pay per session, the operator owns the expensive gear, and the experience is social by design, which is why it's proving more durable than "buy a headset for your living room" ever did. Two private rooms. Full-body motion-capture suits. Haptic vests. Tracked controllers. That's what separates Sandbox VR from a typical arcade or escape room in Fresno, and it's the whole pitch. You're not holding a gamepad and staring at a screen. Your body is in the game, and every player sees every other player as a character inside the same shared world. Hours are 10 AM to closing daily, Monday through Sunday. Call (559) 666-4166 for current session times and pricing. GV Wire reported on the opening July 30, 2026, framing it as the brand's first full-featured location in Central California, bringing motion capture and multiplayer VR to a market that's been dominated by escape rooms and arcades. Why Fresno, though? It's not Los Angeles or San Francisco. The answer tells you something about Sandbox VR's confidence in its unit economics. Mid-size metros work. High-foot-traffic mall anchors work. And there's clear demand for premium group activities beyond the escape room formula. The same logic drove their second Denver location in the RiNo District, which opened earlier this year. Virtual Worlds Discover more Engineering & Technology Franchising is the key here. Multi-unit operators bring local market knowledge and connections. Sandbox VR brings the hardware stack and software. For a concept that requires high-spec equipment installed correctly in a specific footprint, that split makes more sense than rolling out corporate-owned venues city by city. Business Wire covered the franchise program launch in 2024, and you're seeing the results now in Fresno. Reddit's r/fresno thread on the Fashion Fair opening drew early comparisons to the Los Angeles location, with one commenter calling the LA experience "fantastic" and recommending it for group outings. That word-of-mouth pattern, playing out on local subreddits before formal reviews accumulate on Yelp and Google, is how these venues typically build their first-month audience. It works because people trust their peers more than they trust marketing copy. Frequently asked questions. What exactly is Sandbox VR? Sandbox VR is a location-based virtual reality venue where small groups play immersive multiplayer games together in a shared physical space. Players wear full-body motion-capture suits and haptic vests, so their movements appear as characters inside the same virtual environment. It's closer to a premium group activity than a traditional arcade, and it runs on proprietary hardware the guest doesn't own or maintain. City & Local Guides How much does Sandbox VR cost per person? Discover more virtual reality Brand Management Pricing varies by location and experience, and the Fresno venue's specific per-person rate isn't published in the currently available source material. Availability and pricing can shift with demand, day of week, and session length. Check sandboxvr.com/fresno directly for current rates before booking. Searching for a Sandbox VR promo code on deal aggregator sites may surface discounts, though availability isn't guaranteed. Can I go to Sandbox VR by myself? No. Sandbox VR requires a minimum of two players and accommodates up to six per room. All of its games are built as social experiences, and the booking system will show the maximum player count for each room during checkout. Solo visits aren't supported because the gameplay design depends on group interaction. Is VR growing or dying? The short answer: growing in pockets, uneven overall. Location-based VR venues like Sandbox VR are expanding, and the experiential VR sector is cited at $4 billion-plus in value. Consumer headset adoption is slower and more fragmented, with hardware margins under pressure across the board. The commercial and venue side of VR is currently the healthiest part of the market. Mass Merchants & Department Stores What the Fresno opening signals for the sector. Discover more Consumer Electronics Geographic Reference Augmented & Virtual Reality Sandbox VR now has a searchable presence in a city where "The Sandbox VR near me" previously returned no results. That gap closure matters for the brand. But it also matters as a signal. Fresno isn't a tier-one tech market, and opening there suggests the unit economics work in mid-size metros, not just coastal tech hubs. I'll be direct: this is a smart expansion play. The franchise model removes the capital burden from corporate, the venue format is proven, and Fresno has foot traffic, families looking for group activities, and a shopping mall anchored by established brands. The brand gets a new location without betting the company on it. One thing worth knowing before you visit. Sandbox VR doesn't pair solo players with strangers. Minimum two people, maximum six. Come with a friend, a family member, a coworker. Don't show up alone expecting the venue to match you with other guests. That's not how it works. If you're in Central California and looking for group activities in Fresno that go beyond escape rooms, the Fashion Fair location is worth booking for a party of two to six. Check their website for current rates, book in advance, and don't expect a solo experience. Virtual Reality Devices For a wider view of where VR is headed on the hardware side, its breakdown of Meta Quest 4 specs and launch timeline covers what's coming for the consumer headset market that feeds into location-based venue interest downstream.
Sandbox VR opens second Colorado location in Denver's RiNo district. In brief: * Sandbox VR opens 7,490-square-foot venue in Denver * Franchisee Smack Entertainment operates Denver location * Sandbox VR operates over 85 locations in 12 countries * Company has generated $300 million in lifetime sales Sandbox VR has opened a new virtual reality entertainment venue in Denver's River North Art District, marking the company's second location in Colorado. The 7,490-square-foot venue features three private rooms where groups of up to six people use virtual reality headsets, haptic vests and motion sensors to participate in immersive gaming experiences. Guests also receive personalized highlight videos after each session. The Denver location is operated by franchisee Smack Entertainment LLC, which also owns a Sandbox VR location in Virginia Beach, Virginia. The company previously opened a location in Lone Tree. "We're excited to expand our relationship with Scott Boren through an additional franchise location in a key market," Steve Zhao, CEO and founder of Sandbox VR, said. Sandbox VR said it operates more than 85 locations across 12 countries and has generated more than $300 million in lifetime sales since launching in 2016. The company offers original virtual reality experiences and licensed attractions, including "Stranger Things: Catalyst," developed in collaboration with Netflix, and "Age of Dinosaurs," created in partnership with the Natural History Museum in London. "As I've seen first-hand with our initial Sandbox VR location, there is a huge demand from consumers for more immersive entertainment," franchise owner Scott Boren said.
Sandbox VR has opened a new location in Denver's River North Art District, marking the company's second venue in Colorado alongside its Lone Tree site. The 7,490-square-foot facility features three private rooms accommodating up to six guests each, equipped with headsets, haptic vests, and motion sensors for full-body virtual reality experiences. The Denver location is owned by franchisee Scott Boren, who also operates a Sandbox VR venue in Virginia Beach, Virginia. The company now operates more than 85 locations globally across five continents and 12 countries, attracting nearly 150,000 monthly visitors. Sandbox VR has achieved $300 million in lifetime sales and sold 5 million tickets since launching in 2016. The company has raised over $138 million from investors including Andreessen Horowitz, Alibaba Entrepreneurs Fund, and Gobi Partners.
Sandbox VR continues to expand across Colorado with a new Denver venue. Sandbox VR brings the 'best virtual reality experience on the planet' to Denver DENVER, July 14, 2026 /PRNewswire/ - Sandbox VR, the world's premier destination for premium location-based virtual reality experiences, has opened its newest location in Denver, Colorado. The location in the trendy 'RiNo' River North Art District of Denver joins Smack Entertainment LLC's existing location in Virginia Beach, VA, and Sandbox VR's additional Colorado location in Lone Tree. With nearly 150,000 players monthly, Sandbox VR is rapidly growing its global footprint with thriving corporate-owned locations and a robust franchising program. Sandbox VR Now Open in Denver, Colorado's RiNo District Sandbox VR's 7,490 sq ft location in the lively 'RiNo' River North Art District of Denver features three private rooms where groups of up to six guests suit up with headsets, haptic vests, and motion sensors for full-body immersion. This technology allows players to see and physically interact with one another, creating the feeling of living inside the action together. The premium experience extends from arrival to exit, with personalized highlight videos allowing guests to relive and share their adventures. "We're excited to expand our relationship with Scott Boren through an additional franchise location in a key market," said Steve Zhao, CEO and Founder of Sandbox VR. "Scott has had success with his Virginia Beach location, which opened last year, and we're excited to continue that momentum with this new venue." "As I've seen first-hand with our initial Sandbox VR location, there is a huge demand from consumers for more immersive entertainment," said Scott Boren, Franchise Owner, Sandbox VR. "We're thrilled to continue our relationship with the Sandbox VR team and offer these incredible experiences to guests across Denver." Sandbox VR operates both corporate-owned locations and a robust franchise program, and recently hit $300M in lifetime sales while scaling to more than 85 global locations across five continents and 12 countries since launching in 2016. The company is redefining group entertainment with immersive experiences that transform any outing into lasting memories. Built by a team of veteran developers from EA, Sony, and Ubisoft, Sandbox VR delivers full-body immersion through exclusive content and original experiences, including the recently launched Stranger Things: Catalyst, in collaboration with Netflix, and the new Age of Dinosaurs experience in partnership with the Natural History Museum of London and leading dinosaur experts. Sandbox VR provides an unparalleled entertainment experience with over 200,000 five-star reviews from guests worldwide. With 5 million lifetime tickets sold across five continents, the company has established itself as the global leader in location-based virtual reality. Sandbox VR is backed by Andreessen Horowitz, Alibaba Entrepreneurs Fund, Gobi Partners, Craft, and Stanford University, along with individuals such as Kevin Durant, Justin Timberlake, and Katy Perry. ABOUT SANDBOX VR Sandbox VR is the world's premier destination for location-based virtual reality experiences. Operating across 85+ venues around the globe through a robust franchise and corporate-owned model, Sandbox VR attracts nearly 150,000 guests each month. Sandbox VR provides guests the opportunity to step out of everyday reality into unforgettable adventures through exhilarating, group-play immersive experiences. Using a proprietary full-body VR platform, the company develops original and licensed content, including exclusive experiences like Stranger Things: Catalyst and Squid Game Virtuals in collaboration with Netflix, and the Sandbox VR original Deadwood series. With over 5 million tickets sold worldwide, Sandbox VR has become the leader in immersive entertainment, combining premium technology with emotionally engaging storytelling. Recognized as one of Fast Company's 2024 Most Innovative Companies and the 129th fastest-growing company on the 2024 Inc. 5000 list, Sandbox VR is headquartered in San Francisco with offices in Hong Kong and Vancouver. The company has raised over $138 million from investors, including Andreessen Horowitz, Alibaba Entrepreneurs Fund, Gobi Partners, and Craft, with individual backers including Justin Timberlake, Kevin Durant, and Will Smith. Media Contact: SOURCE Sandbox VR
Sandbox VR expands with Ann Arbor virtual reality venue. June 26, 2026 Sandbox VR's newest venue has opened in Ann Arbor, Michigan, US, in a nearly-5,500sq.ft venue. Featuring a party room and four private VR rooms, groups of up to six guests are able to suit up with haptic vests and interact with a range of immersive experiences thanks to Sandbox VR's headsets, haptic vests and motion sensors. The technology allows players to interact with each other inside of virtual reality, while they will also receive personalised highlight videos of their trip, allowing them to share their experience on social media. Themed VR experiences. "We're thrilled to bring Sandbox VR to Ann Arbor and be part of such a dynamic community," said Anil Nichenametla, Sandbox VR Ann Arbor franchise owner. "Ann Arbor brings together students, alumni, local families, professionals, and visitors from across the region, making it a perfect fit for Sandbox VR. We're excited to welcome guests and share an entertainment experience that's truly one of a kind." Sandbox VR now has more than 85 locations across 12 countries and now has nearly 150,000 players each month.