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Electronic Arts

Global publisher of live-service video games

Lead Infrastructure Engineer

Cloud EngineeringUpdated on Nov 13
Full-time

About the Job

Requirements

  • At least 8 years of experience operating production infrastructure, with deep, current, hands-on AWS experience across EC2 GPU fleets, EKS, IAM and cross-account security, VPC and networking, S3, and FSx.
  • Experience scheduling, diagnosing, and managing GPUs specifically in AWS.
  • Experience operating GPU fleets at a scale of 1,000 or more GPUs.
  • Expertise in scripting and automation using Python, PowerShell, bash, or an equivalent language.
  • Expertise in infrastructure as code using Terraform or an equivalent tool.
  • Familiarity with a GPU scheduling or orchestration layer such as Slurm, Kubernetes with Kueue or Volcano, Ray, dStack, or SkyPilot.
  • Observability practice using Grafana, Prometheus, or an equivalent tool.

Responsibilities

  • Own GPU fleet operations across the AWS estate.
  • Build the scheduling layer from the ground up.
  • Rapidly and thoroughly diagnose GPU and node failures and drive hardware evidence and replacement through AWS support and capacity-block channels.
  • Operate researcher support as a first-class product by holding office hours, owning the support channel, and eliminating recurring causes through self-service tooling, preflight checks, and documentation.
  • Instrument the fleet with utilization, queue depth, job success rate, and cost-per-experiment metrics.
  • Serve as a technical contact for external compute and lab partnerships, and partner with EA's central infrastructure groups on shared services and escalations.
  • Author runbooks, decision records, and onboarding documentation.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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