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Insomniac Games

Develops award-winning video game franchises

Accessibility Intern

UX ResearchConfirmed live in the last 24 hours
Internship · Summer 2026Burbank, CA, USA$40.25 - $46.75 /hr

About the Job

Requirements

  • Recently completed or currently pursuing a bachelor's or higher degree in accessibility, inclusive design, game design, interaction design, UX design, or a related field; the eligible student must be pursuing an advanced degree (Master's or PhD).
  • Have an interest in accessibility, inclusive design, user research, and improving gaming experiences for players with disabilities.
  • Have verbal and written communication skills to document observations, summarize information, and present findings to small internal groups with guidance.
  • Have organizational skills, attention to detail, and the ability to follow instructions, ask questions, and manage assigned tasks.
  • Have a foundational ability to work with percentages, rates, and basic descriptive data, including reading tables and charts.
  • Have working knowledge of Microsoft Office or Google Workspace.
  • Be able to work during one of the listed internship periods: May 17 to August 6, 2026, or June 14 to September 3, 2026.
  • Be available for the entire 12-week internship period.
  • Be authorized to work for any employer in the United States without requiring work visa sponsorship from SIE now or in the future.

Responsibilities

  • Participate in project discussions and review feature lists and development plans to identify opportunities to improve accessibility throughout game development.
  • Support accessibility design efforts by organizing and documenting features, including naming conventions, navigation patterns, and implementation workflows.
  • Collaborate with UI/UX and design partners to explore accessibility concepts, provide wireframe feedback, and contribute research insights to feature discussions.
  • Review gameplay to identify potential accessibility issues, document observations, and share findings with development teams.
  • Assist with planning and conducting inclusive research involving gamers who have disclosed accessibility needs, including consultants, employees, and external participants.
  • Observe and assist with moderating consultant sessions and, when appropriate, interviews with playtest participants.
  • Collect and analyze feedback from surveys, telemetry, interviews, observations, and video to identify recurring themes, player behaviors, and accessibility challenges.
  • Develop familiarity with accessibility guidelines and standards, including PlayStation Accessibility Standards, and learn from accessibility community perspectives, consultants, and industry experts.
  • Research relevant accessibility news, gaming articles, and community resources to support team discussions and ongoing learning.
  • Prepare accessibility updates, documentation, presentations, and supporting materials to communicate findings and recommendations to development teams.
  • Collaborate with SIE research partners and cross-functional teams on expert reviews, group studies, and accessibility initiatives.

Desired Qualifications

  • Coursework, portfolio projects, volunteer work, or professional experience demonstrating an interest in accessible design, inclusive game experiences, accessibility standards, or designing for people with disabilities is preferred.
  • Experience using accessibility features in games is a plus.
  • Familiarity with survey tools such as Qualtrics or SurveyMonkey is a plus; training is provided as needed.
  • Interest in developing quantitative research skills is encouraged.
  • Curiosity, problem-solving skills, and willingness to learn from feedback and collaborate with cross-functional teams.
  • Interest in learning about video game production processes and accessibility features in games.

About the Company

Insomniac Games

Develops award-winning video game franchises

What does the company do? Insomniac Games creates and develops award-winning video games for multiple platforms, building iconic franchises such as Spider-Man, Spyro the Dragon, Ratchet & Clank, and Resistance over a 25-year period. How does its product work? Its games are interactive experiences where players control characters in immersive worlds—exploring, combat, puzzle-solving, and progressing through stories, with high-quality visuals and polished gameplay across platforms (notably PlayStation). How is it different from competitors? It combines long-running, beloved franchises with strong workplace culture recognition and a history of multiplatform releases, along with close collaboration with console makers to deliver notable first-party titles. What is the goal? To continue delivering engaging, character-driven adventures and expand its portfolio of enduring franchises while maintaining a positive, award-winning workplace and attracting top talent.

Company size
501-1,000
Company stage
Acquired
Total funding
$229M
Headquarters
Burbank, CA
Founded
1994

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