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Frima Studio

Video game development and co-development studio

Unreal Programmer

Game EngineeringPosted on Nov 11
Full-timeQuébec City, QC, CanadaNo salary listed

About the Job

Requirements

  • A bachelor's degree in computer science or another related field, or equivalent experience.
  • More than five years of experience in a video game programmer role, including at least one year with Unreal Engine 4 or 5.
  • Good knowledge of C++.
  • Ability to travel internationally as needed.
  • Excellent written and spoken French and English; English is required to work with anglophone partners.

Responsibilities

  • Actively participate in the design and development of video games as part of a multidisciplinary production team on a co-development project.
  • Attend daily Scrum meetings to discuss technical challenges and track deliverables.
  • Participate in code reviews with other team members.
  • Provide technical support to overcome blockers and propose solutions to maintain project progress.
  • Develop, optimize, and maintain game features, ensuring performance and integration with other systems.
  • Prototype game mechanics using an iterative approach.
  • Integrate 3D objects, animations, interfaces, visual effects, and audio files.
  • Help update the game engine and the various SDKs used in the game.
  • Help create tools to improve team efficiency.
  • Document completed work.

Desired Qualifications

  • Participation in the complete development of a mobile game is a significant asset.

About the Company

Frima Studio

Video game development and co-development studio

Frima Studio is a Canadian game developer that splits its work between co-developing games for major publishers and creating its own original game titles. It handles the full cross‑platform development cycle for PC, console, and mobile games, including licensed properties, brand adaptations, live operations, and data‑driven market analysis to guide creative development. The company differentiates itself through a dual business model (work-for-hire and original IP creation) and by using market data to steer its projects, as well as through expanding its capabilities with acquisitions (e.g., Volta, Humagade) and collaborations with big publishers like Microsoft, EA, Ubisoft, and Warner Bros. Its goal is to build and grow a portfolio of original IPs while providing development services to partners, a strategy that continued with the 2024 acquisition of its catalog by Epic Storyworlds for revival.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Quebec City, Canada
Founded
2003

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