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Electronic Arts

Global publisher of live-service video games

Visual Designer

Product DesignUpdated on Nov 13
Full-timeVancouver, BC, CanadaCA$86.6k - CA$118.6kIn-person

About the Job

Requirements

  • A portfolio demonstrating strong graphic design and user interface design ability.
  • At least 3 years of experience in graphic design or visual design.
  • Experience designing user interfaces for video games.
  • Proficiency in Figma and Adobe Creative Cloud, including Photoshop, Illustrator, and After Effects.
  • Familiarity with game development and user interface and user experience pipelines.
  • Strong layout, typography, and visual hierarchy skills.
  • Knowledge of accessibility standards across digital channels.
  • Experience preparing assets for localization and production.
  • Knowledge of user interface development.
  • Ability to collaborate across design, user experience, and art teams.

Responsibilities

  • Work with user experience and game designers to translate designs into high-quality user interface mockups.
  • Translate briefs into visual systems and production-ready layouts.
  • Refine existing graphics for approvals and localization needs.
  • Create and refine style guides containing typography, colors, and layout.

Desired Qualifications

  • Knowledge of 3D tools such as Blender, Cinema 4D, Maya, or 3ds Max.
  • Motion graphics skills.
  • Knowledge of creating user interfaces for modern video game consoles.
  • Experience wireframing user interfaces.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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