OpenArt is building the future of visual storytelling. Our platform empowers creators to bring their ideas to life through AI-powered image and video generation, making high-quality creative production more accessible to everyone.
Today, OpenArt is one of the fastest-growing AI creative platforms, helping millions of people create images, videos, stories, ads, and other creative content with AI.
OpenArt was selected as one of just five companies in the 2026 Disney Accelerator and recognized by Notable Capital’s Prosumer AI 40 as one of the 40 most innovative AI-native companies.
🎯 About the Role
This role connects OpenArt's model partners with our Product, Engineering and Growth teams. Working with frontier labs and open-source teams alike, you'll build lasting partnerships, secure early access, negotiate commercial terms, and turn each partnership into product launches and growth.
You'll own OpenArt's partnerships with LLM, image, video, audio and 3D model providers end to end, from the first conversation through ongoing account management. That includes:
Negotiate and manage deals: structure API pricing, volume commitments, revenue share, early-access and exclusivity arrangements that work for both sides. Once signed, keep contracts, usage and costs on track, and make sure commitments on both sides are met.
Land day-one launches: secure early access to new models and coordinate with Product and Engineering so they ship on OpenArt at or near launch.
Drive joint go-to-market: develop co-marketing with providers (launch announcements, case studies, creator showcases, events) and work with Growth on positioning and activation.
3+ years in partnerships, business development, or developer/platform relationships, ideally in AI, creative tools, cloud or developer platforms, with a track record of negotiating and closing commercial agreements such as API, licensing or revenue-share deals. An existing network across AI labs and model providers is a strong plus.
Excellent relationship-building skills, comfort talking technical details (APIs, rate limits, latency, pricing per output) with engineers and business details with executives.
Mandarin, Japanese, Korean, French, Spanish or other languages useful for partnering with global model providers.
You'll shape which models millions of creators can use, and how fast they get them.
High ownership, direct exposure to leadership, and a seat at the center of the creative AI ecosystem.
Work with a collaborative, global team at the forefront of AI and creative technology.
$140K - $170K base salary, plus annual bonus and RSUs
Equity - meaningful ownership in what you build
High autonomy, high growth environment
Bay Area preferred (hybrid available)
Visa sponsorship available
OpenArt AI offers a web platform that generates AI art using Stable Diffusion, helping users create personalized digital artwork without technical skills. It provides a user-friendly interface to generate art directly or explore a library of up to 10 million prompts, with presets to refine results, all on a freemium plan. The service differentiates itself with a large, searchable prompts database and an emphasis on ease of use, plus a community on Discord where users share work and presets. Its goal is to make AI-generated art accessible and easy for people of all skill levels to turn ideas into visual content quickly.
Company Size
201-500
Company Stage
Series A
Total Funding
$35M
Headquarters
San Francisco, California
Founded
2022
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OpenArt AI hires former Salesforce Global Head of Brand and Creative Scott Larson as company nears $200M ARR. After helping transform Salesforce into a global B2B powerhouse, Larson joins OpenArt as Vice President of Brand Marketing & Creative to scale its brand amid rapid growth OpenArt grows from $0 to close to $200M ARR in less than two years, increases headcount 300%, expands leadership team, and builds on momentum with Disney Accelerator selection and launch of Director offering OpenArt AI, the all-in-one AI creative platform and AI video generator that is changing the way visual stories are told for over 8 million monthly active users, today announced the appointment of Scott Larson, the former Global Head of Brand and Creative at Salesforce, as Vice President of Brand Marketing & Creative. Larson joins OpenArt after helping lead Salesforce's transformation into one of the world's most recognized B2B brands, overseeing global brand and creative initiatives during a period of significant growth and innovation, including the company's push into AI. Prior to Salesforce, Larson held creative leadership roles at Facebook and has worked on campaigns and brand initiatives spanning iconic brands including Nike, Gatorade, Levi's, Major League Baseball, and Call of Duty. The appointment reflects OpenArt's continued investment in leadership as the company scales rapidly across both consumer and enterprise markets. Larson joins OpenArt during a period of significant company growth that has seen the business grow from $0 to close to $200 million in annual recurring revenue (ARR) in less than two years, with the company on track to pass $250 million by the end of the year. This comes as OpenArt has increased headcount by 300%, from 20 to 80 employees over the past year, earned selection into the 2026 Disney Accelerator program, launched Director this summer, the company's breakthrough storytelling platform that introduced "vibe directing" to creators, marketers, filmmakers, and enterprises worldwide, and unveiled OpenArt Arena, a first-of-its-kind benchmark designed to help creatives evaluate and compare the rapidly expanding universe of AI video and image models. Additionally, OpenArt was recently ranked No. 12 on Andreessen Horowitz's Top 50 Consumer AI Apps by Monthly Revenue list, placing the company among the highest-grossing consumer AI platforms in the market. "OpenArt has reached an incredibly exciting inflection point," said Coco Mao, CEO and Co-Founder of OpenArt. "We have grown from an idea into a platform used by millions of creators, while rapidly expanding our business, team, and product offerings. As we enter our next phase of growth, we wanted a leader who understands how to build iconic brands, tell compelling stories, and help define entirely new categories. Scott's experience helping elevate Salesforce into one of the world's leading B2B brands makes him uniquely positioned to help tell the OpenArt story on a global scale." Larson brings more than two decades of experience building and scaling some of the world's most recognizable brands. During his tenure at Salesforce, he helped oversee global brand and creative strategy as the company strengthened its position as a leader in enterprise software and artificial intelligence. He also played a key role in shaping the creative vision behind Dreamforce, Salesforce's flagship annual event, and helped expand the company's presence at major industry gatherings including Cannes Lions, while driving global campaigns that contributed to Salesforce's rise as one of the most respected B2B brands in the world. Prior to Salesforce, Larson held senior creative leadership positions at Facebook and spent more than two decades helping brands connect with consumers through breakthrough storytelling and marketing. His experience spans a range of globally recognized organizations and brands, including Nike, Gatorade, Levi's, Major League Baseball, and Call of Duty. "I've spent my career helping tell stories about products. Now I get to work on a product that helps people tell stories," said Larson. "I was already using OpenArt before joining the company and saw firsthand how transformative the platform can be for creators. As I evaluated my next opportunity, OpenArt stood out because of the product, the team, and the incredible momentum behind the business. The opportunity to help shape the brand behind one of the most exciting companies in AI was impossible to pass up." Larson's appointment is the latest example of OpenArt's continued investment in leadership as the company scales. Earlier this year, former Google executive, OpenArt advisor, investor, and board member Raj Gajwani joined the company as Chief Business Officer to help build and scale the company's growing enterprise and business operations. About OpenArt OpenArt is an AI creative platform used by more than 8 million monthly active users to bring visual stories to life. Founded by former Google engineers Coco Mao and John Qiao and headquartered in San Francisco, OpenArt has grown from $0 to close to $200 million ARR in less than two years. In 2026, the company was selected for the Disney Accelerator program, launched Director, a breakthrough storytelling tool that enables users to create cinematic-quality videos through conversation alone, and introduced OpenArt Arena, a first-of-its-kind benchmark designed to help creatives evaluate AI video and image models. Posted In:
OpenArt, an AI platform that turns text prompts into videos, images, and music, has hired former Salesforce and Meta marketer Scott Larson as vice president of brand marketing. Larson says he wants to make it "as close to a household name as a creative AI can be." The company says it is on track to pass $250 million in annual recurring revenue by the end of 2026. It has grown from 20 to 80 employees over the past year and now has 8 million monthly users. OpenArt recently launched Director, a tool that turns a described idea, visual style, and narrative arc into videos of up to five minutes. A cinema and billboard campaign promoted it, aiming to spark a "vibe directing" craze. Earlier this year, OpenArt hired former Google executive Raj Gajwani as chief business officer.
AI 'vibe director' startup OpenArt hires former Salesforce marketer to make it a household name Oct 21, 2026, 07:00 PM [Original article] Former Salesforce and Meta marketing executive Scott Larson has been appointed vice president of brand marketing at creative AI company OpenArt. He will be responsible for using its text-to-video and other tools during the company's rapid growth period to make OpenArt a household-name creative AI brand. * Another version of this article was published on CMO Insider. Scott Larson, who previously served as a marketing executive at Salesforce and Meta, said that OpenArt AI's conversational text-to-video generator is a tool he wishes he had had early in his career. With just a few prompts, the platform can quickly produce short videos, art-style images, and music. OpenArt appointed Larson this week as the company's vice president of brand marketing, the company exclusively told CMO Insider. He joins the company at a time of rapid growth. The company said it expects annual recurring revenue to exceed $250 million by the end of 2026. The company said headcount has grown from 20 to 80 over the past year, and monthly active users have also grown to 8 million. Larson told CMO Insider that his mission is to make OpenArt 'the closest thing to a household-name creative AI brand.' He said the biggest challenge will be integrating OpenArt's various different uses into one 'North Star' story. The company recently launched a new product called Director that lets users describe their creative idea, visual style, and narrative arc, which is then converted into a video of up to 5 minutes. The company is promoting the product through cinema and billboard campaigns, hoping to spark a 'vibe director' trend in the creative community. Others use its platform to make social posts, AI voiceovers, or lyric videos. The platform also offers an AI model leaderboard to help users compare different AI video and image models. Larson previously worked at advertising agencies, serving major consumer brands such as Nike, Levi's, and Gatorade. He then became global executive creative director at Meta (then called Facebook). Larson later served as senior vice president at Salesforce, helping shape the brand image of the company's annual Dreamforce conference and launching an ad campaign starring Matthew McConaughey and Woody Harrelson. Two months ago, Larson tried OpenArt for the first time and made a very short film with only 3 cuts. The video, titled 'Life is Short,' shows a man made from a stick of butter walking along a swimming pool. The butter man looks up at the scorching sun, and the video then cuts to a retro-style title card that reads 'The End.' 'If I had had this tool from when I was a little creative maniac all the way to today, I would have kept creating everything nonstop,' Larson said. Earlier this year, OpenArt also recruited another senior executive from a major tech company, hiring former Google executive Raj Gajwani as chief business officer. This article was initially drafted by Business Insider TW with AI-assisted translation and confirmed by human review.
The best AI model is the one that fits your workflow. Generic leaderboards are useful for orientation. They are not a substitute for testing the work you need to finish. OpenArt just launched a leaderboard for creative AI models that asks a much better question than "Which model is best?" Its Arena compares image and video outputs through blind evaluations organized around jobs such as advertising, film, animation, product imagery, editing, and lip sync. OpenArt says the launch includes 28 expert judges and 1,003 tastemakers. The point is not to produce one grand winner. It is to help a creative person find the model that performs for a particular brief. That sounds like a small change in presentation. It is not. The AI tools market has spent years teaching SmarToolbox to compare models as if they were smartphones: one ranking, one score, one winner. But most people do not need "the best model." They need a model that can follow a character across shots, preserve product details, return a usable research brief, or turn a rough idea into something they can actually publish. The useful unit is moving from the model to the job. A leaderboard becomes useful when it resembles your Tuesday. OpenArt's own explanation gives a good example. A model can make a beautiful image and still get the product wrong. A video can look cinematic while ignoring the requested camera direction. A talking character can lose its identity between shots. Those are not benchmark footnotes. They are failed deliverables. If you are making an ad, "looks good" is not enough. The output has to respect a product brief, keep the logo or packaging stable, and survive the next edit. If you are building a YouTube channel, the best model may be the one that gives you consistent characters and workable motion, not the one with the prettiest single frame. That is why task-specific evaluation is more useful than a universal score. It forces the test to include the annoying details that make work real. The same idea is showing up outside creative tools. The APEX-Agents research benchmark was built from work by investment banking analysts, management consultants, and corporate lawyers. Its 480 tasks are spread across 33 simulated worlds, and professionals estimated that the tasks would take 11 to 22 hours to complete. Agents have to work across files and applications instead of answering a tidy question in a blank chat window. The headline result is almost humbling: the leading system scored 24% on Pass@1. That is not a sign that the benchmark failed. It is a sign that realistic work is harder than a clean prompt suggests. For a solo creator, the lesson is simple: test the thing you actually do. Give an AI tool your real brief, your real source material, your real formatting constraints, and your real definition of "done." A model that wins a public leaderboard but creates cleanup work may be the wrong model for you. The workflow around the model decides more than the model name. The Pragmatic Engineer's reporting on Codex describes OpenAI using the coding agent beyond ordinary code completion, with automated feedback loops and a growing need to rethink review. OpenAI's own cookbook shows the pattern in a smaller, clearer form: review an artifact, repair it, validate it, then use the result as the input to the next pass. That loop matters because AI output is cheap. Reliable output is not. A model can draft an article, generate a script, or write a pull request in seconds. The expensive part is checking whether the result obeyed the brief. Did it preserve the important facts? Did it break the build? Did it invent a source? Did it quietly change the tone? Did it create a file that looks finished but cannot be used? A good workflow makes those questions executable. It adds a checklist, a test, a linter, a blind comparison, or a human review step. The model is still important, but it is no longer the whole product. This is also why agent demos can be misleading. The impressive part is often the visible action: the agent opens a browser, edits a document, or calls a tool. The durable advantage comes from the less glamorous layer around it: permissions, state, feedback, and a way to detect failure. For my own projects, I would rather have a slightly less capable model inside a workflow that catches mistakes than a stronger model operating with no receipt for what it changed. Memory is part of the test, not a bonus feature. Long-running workflows expose another weakness in model comparisons: the model may perform well on a fresh prompt but lose the plot after a week of work. The answer is not always a larger context window. A March 2026 paper called Memori tested a persistent memory layer that converts conversations into structured facts and summaries. On the LoCoMo benchmark, it reported 81.95% accuracy while using an average of 1,294 tokens per query, about 5% of the full context in its comparison. The paper also reports more than 20 times lower token use than passing the entire conversation history. Those are results from one research system, not a universal promise. But the architectural point is easy to understand: memory is a data problem as much as a model problem. If an AI assistant helps you manage content, it needs to remember the difference between a source you verified and a claim you rejected. It needs to know which tools you already tested, which tone you prefer, and which tasks still require your approval. Dumping every previous conversation into the next prompt is a poor substitute for keeping that information in a structured, inspectable form. So add memory to your evaluation. Ask the tool to continue a project after a few days. Change one requirement. Introduce an old draft and a newer correction. See whether it retrieves the right context or confidently resurrects something you decided not to use. Build a tiny benchmark before you switch models. You do not need a research lab to compare AI tools properly. You need a small set of tasks you repeat often. For a creator, that might be turning a source pack into a clean article outline, rewriting a paragraph without changing its claims, producing five usable hooks for one audience, generating a thumbnail concept that keeps the same subject across variations, or updating a published draft while preserving links and formatting. Run each task through two or three tools. Blind the outputs if you can. Score them on the things that create downstream work: factual accuracy, instruction-following, consistency, edit time, cost, and whether you would publish or ship the result. Do not give every category equal weight. If factual mistakes are expensive, accuracy should dominate. If you are making short videos, character consistency may matter more than a model's general image score. If you are routing an agent through paid APIs, correction burden belongs in the cost calculation. The score is not meant to be scientific. It is meant to stop you from choosing based on launch-day excitement. The best AI model is not the one with the highest general score. It is the one that produces the most useful result inside your workflow, with the least correction and the clearest path to checking its work. My take: stop asking which model wins. Model rankings still have a place. They are a good way to build a shortlist, discover a new tool, or notice that a category is moving quickly. OpenArt Arena is useful precisely because it narrows the question from "best creative model" to "best fit for this kind of creative work." But a leaderboard should be the beginning of your test, not the conclusion. AI products are competing on workflow management now: background execution, memory, tool use, evaluation, and safe handoff. That creates an opening for individuals and small teams. You can build a better system without training a better model, simply by defining the task clearly and measuring the result honestly. This week, take one recurring task and make a five-case benchmark for it. Keep the prompts, inputs, outputs, and scores. Run it again when a new model arrives. That small habit will tell you more about an AI tool's value than another hour spent scrolling through a leaderboard.
OpenArt AI has launched OpenArt Arena, a new benchmark for AI image and video models designed specifically for creative professionals. Unlike traditional technical benchmarks, the leaderboard will be based on expert evaluations from a "Creative Expert Council" comprising industry leaders, practitioners, and top platform users, including Emmy-winning animation director William Lau. The benchmark features category-specific rankings for industries such as advertising, filmmaking, graphic design, and animation. Experts will conduct blind, side-by-side evaluations of model outputs based on criteria including aesthetics, prompt adherence, realism, and motion quality. OpenArt AI serves over 8 million monthly active users and positions Arena as a resource for creators seeking guidance on selecting appropriate AI models for specific creative tasks. The leaderboard is available at openart.ai/arena.