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Anduril

Builds autonomous weapons for the US and allies

Lead Mission Software Engineer - Electronic Warfare

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeCosta Mesa, CA, USA

About the Job

Requirements

  • At least 7 years of professional software engineering experience, including meaningful time working on production systems that cannot go down.
  • At least 2 years leading or managing a technical team, including hiring, setting direction, and driving execution.
  • Strong proficiency in at least two of Haskell, Rust, C++, Go, or TypeScript.
  • Experience with Linux systems administration and debugging in production environments.
  • Ability to work across the software stack, including embedded systems, networking, applications, and infrastructure.
  • Experience supporting or operating remotely deployed software or hardware systems.
  • Ability to engage directly with customers on technical matters.
  • Ability to operate effectively in ambiguous, fast-moving environments.
  • Eligible to obtain and maintain an active U.S. Top Secret SCI security clearance.
  • Willingness to travel up to 30%.

Responsibilities

  • Build and rapidly grow the Electronic Warfare Mission Software Engineering team.
  • Set technical direction for mission software, including architecture, engineering standards, tooling, and deployment practices.
  • Contribute hands-on engineering work, including system debugging, software patching, infrastructure, and integration.
  • Own delivery, installation, and sustainment of operational Electronic Warfare systems from production through field deployment.
  • Triage field issues, drive root cause analysis, and coordinate rapid fixes across software and hardware teams.
  • Establish processes for incident response, post-incident review, and preventive engineering.
  • Partner with operators and customers to understand mission needs, translate them into engineering action, and close the feedback loop between the field and development.
  • Collaborate with embedded software, applications engineering, and test and quality assurance teams to ensure mission-critical fixes flow into future releases.
  • Coordinate with release engineering to qualify and manage builds for field deployment.
  • Travel up to 30% to support deployments, integration events, and customer engagements.

Desired Qualifications

  • Experience with electronic warfare systems, software-defined radio, or radio frequency systems.
  • Experience with Haskell and/or Rust in production environments.
  • Familiarity with Nix/NixOS for deterministic builds and configuration management.
  • Experience with containerized deployments using Kubernetes or Docker in operational or edge environments.
  • Experience with distributed systems, system-of-systems architectures, or command-and-control integration.
  • Familiarity with continuous integration and continuous delivery pipelines and release management for safety-critical or mission-critical software.
  • Prior experience in defense technology, military operations, or similarly high-stakes operational environments.
  • Experience building a team or engineering function from scratch.

About the Company

Anduril

Builds autonomous weapons for the US and allies

Anduril builds autonomous weapons, such as drones, cruise missiles, and robot submarines, for the US military and its allies, often developing them with its own money before any order arrives. In 2024 it beat Boeing, Lockheed Martin, and Northrop Grumman for an Air Force contract to develop Fury, a pilotless jet that flies alongside crewed fighters. Its Lattice software merges camera and radar feeds into one live map and lets a few operators direct many drones and weapons at once, including other companies' systems. Governments buy its systems under contract, and Anduril builds much of the hardware in its own factories. Oculus founder Palmer Luckey co-founded Anduril in 2017, and it is based in Costa Mesa, California.

Company size
10,001+
Company stage
Private
Total funding
$11.5B
Headquarters
Costa Mesa, CA
Founded
2017

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