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Unity

Real-time cross-platform 2D/3D content platform

Project/Program Manager - Nontech, Executive Assistant

Program ManagementConfirmed live in the last 24 hours
Full-timeTokyo, JapanIn-person

About the Job

Requirements

  • Proven experience managing programs or projects in hyper-growth environments where cross-functional relationship-building is critical to delivery.
  • Exceptional written and verbal communication skills in Japanese and English at minimum; Korean is a bonus, with the ability to synthesize information into clear plans and updates for stakeholders and leadership.
  • High integrity and sound judgment in handling confidential or sensitive program information.
  • Track record operating in highly collaborative, matrixed team environments.
  • Comfortable working a schedule that allows for regular overlap with APAC time zones and coordination across global stakeholders.
  • Proficiency with Workday, Slack, and other collaboration and administrative systems used to support program and financial tracking.
  • Prior experience with complex, multi-country expense reporting and travel coordination.

Responsibilities

  • Own end-to-end planning and execution of programs and initiatives for the business unit leadership team, translating priorities into structured plans, timelines, and deliverables.
  • Design and manage complex logistics, including cross-regional travel programs, budgets, and vendor coordination, for team onsites, offsites, and other leadership events.
  • Drive cross-functional alignment by partnering with executives, internal teams, and external vendors across all levels of the organization to keep programs on track and unblock issues quickly.
  • Prioritize and sequence competing workstreams and deadlines with minimal direction, proactively identifying risks and proposing solutions.
  • Build, document, and continuously improve repeatable processes and operating rhythms that scale with the business unit’s growth.
  • Coordinate executive priorities, meetings, and communications where needed to support the broader program, maintaining composure and focus while managing multiple concurrent workstreams in a fast-paced environment.
  • Own calendar strategy and scheduling for the leadership team, resolving conflicts and balancing competing priorities across APAC and global time zones.
  • Plan and facilitate agendas for program and leadership review meetings, driving clear objectives and outcomes with minimal direction.
  • Manage program budgets and multi-country expense reconciliation, ensuring accurate and timely financial tracking across vendors, travel, and events.
  • Produce executive-ready briefs, status updates, and decision materials that synthesize program progress for leadership and stakeholders.
  • Act as the first point of contact and liaison between the leadership team and internal and external stakeholders across Japan, Korea, and Unity global.

Desired Qualifications

  • Experience managing budgets and multi-country expenses or vendor processes.
  • Background supporting or partnering with technology or gaming executives, or sales organizations.
  • Proficiency in Google Workspace, Microsoft Office, and program management tooling such as Asana, Airtable, or Smartsheet.
  • Experience supporting or coordinating employee experience and culture initiatives, including onboarding, offsites, and team events, at scale.

About the Company

Unity

Real-time cross-platform 2D/3D content platform

Unity is a software platform for creating interactive experiences in 2D, 3D, VR, and AR. It provides a real-time development engine and editor that lets users design, build, and publish content across many platforms, including mobile devices, PCs, and consoles. The product works by compiling assets, scripts, and scenes into a live, interactive app that can be exported to different devices; users can iterate in real-time and access cross-platform tools, asset libraries, and services. Unity differentiates itself from competitors with its broad, cross-platform real-time engine, a large ecosystem and marketplace, and a tiered subscription model plus additional support services tailored to individuals, studios, and enterprises. Its goal is to help developers—ranging from hobbyists to large companies—create and deploy interactive content quickly and at scale across multiple industries such as gaming, film, architecture, automotive, and engineering.

Company size
5,001-10,000
Company stage
IPO
Headquarters
San Francisco, CA
Founded
2009

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