Inactive
S

Scopely

Creates and runs games with ongoing updates

Senior Economy Designer

Product & Experience DesignPosted on Mar 27
Full-timeTokyo, JapanNo salary listed

About the Job

Requirements

  • At least 5 years of experience in free-to-play game systems and economy design.
  • A track record of leading game economies in successful free-to-play mobile games after launch.
  • Experience positively impacting key performance indicators through systems design for new game features.
  • Deep understanding of game economy and live operations in midcore games.
  • Expertise in analyzing and interpreting data to make data-informed decisions.
  • Excellent verbal and written communication in both English and Japanese.
  • Ability to mentor and lead by example to develop team members.
  • Passion for video games, with avid gaming and a proven understanding of mobile games.
  • Experience working on a high-profile game with a significant number of daily active users.
  • Ability to work in a fast-paced hybrid environment, handle stress, solve practical problems, and adapt to dynamic situations with little advance notice.
  • Experience working on cross-functional teams and communicating effectively in writing and verbally, including asynchronously.
  • Must be based in Japan.

Responsibilities

  • Collaborate with Product, Production, Data, and Feature Designers to drive systems design across the feature roadmap and live operations calendar.
  • Run the game economy, balancing resource sources, sinks, and progression across the player lifecycle.
  • Plan the long-term progression strategy, integrating new progression systems and content releases and balancing for mature and early-game players.
  • Partner with Product, Live Operations, and Data to identify high-impact optimization opportunities across the live game experience.
  • Own key gameplay metrics tied to economy design and drive their impact on key performance indicators.
  • Promote understanding of key game systems using market comparisons to influence roadmap and design decisions.
  • Collaborate with Live Operations leadership to ensure events are integrated with and contribute to the overall game economy.
  • Collaborate with Feature Designers to integrate each feature release into core progression loops.
  • Collaborate with cross-functional team members and stakeholders, including regular attendance and participation in key meetings.
  • Foster learning, collaboration, player centricity, and excellence on the team.

Desired Qualifications

  • Deep understanding of or interest in the Monster Hunter franchise.
  • Familiarity as a player with Monster Hunter Now, Pikmin Bloom, or Pokémon GO.
  • Experience with or interest in augmented reality games or features.
  • Experience in related fields such as user experience design, engineering, data, production, or product.

About the Company

Scopely

Creates and runs games with ongoing updates

Scopely develops, publishes and operates video games for players on mobile devices, computers and consoles. Its portfolio includes MONOPOLY GO!, made in partnership with Hasbro, and location-based games such as Pokémon GO, whose teams joined its Scopely Explore business. Game teams add events, social features and content updates so players can keep returning to the same game over time. Many titles are free to start and earn money through optional in-game purchases, supported by the proprietary Playgami platform and shared publishing services across owned and partner studios. Scopely was founded in 2011 and is headquartered in Culver City, California.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$998.8M
Headquarters
Culver City, CA
Founded
2011

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