Summer 2027
Posted on 9/3/2026
User-generated multiplayer platform for immersive experiences
$62/hr
No H1B Sponsorship
San Mateo, CA, USA
Hybrid
Three days on-site per week required; optional presence on Monday and Friday.
Bachelor's
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Roblox provides a global virtual platform where people, especially under 18, can learn, work, play, and socialize by joining games and experiences created by a large community of developers. Using Roblox Studio, creators build immersive multiplayer experiences that run on the platform for others to explore and enjoy. The platform supports cross‑device access and social features, allowing players to interact, team up, and share content. Revenue comes from in‑platform purchases (such as virtual currency and items) and subscriptions, fueling a large ecosystem for both players and creators. What sets Roblox apart is its emphasis on user‑generated content and a scalable marketplace where millions of new games and experiences are continuously added by the community, rather than a single author-driven catalog. The company aims to connect people through shared, accessible digital experiences and to empower developers to build, monetize, and grow their communities on the platform.
Company Size
5,001-10,000
Company Stage
IPO
Headquarters
San Mateo, California
Founded
2004
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Benefits and Perks - The health and well-being of our employees and their families is our top priority. We offer robust and comprehensive programs with variety to best meet your needs.
Well-Being Benefits - With flexible time off and a bi-annual, company-wide spring/summer recharge, Roblox knows how to balance working hard with winding down.
Financial Benefits - Competitive compensation packages, 401(k) matching, and flexible share incentives that let you choose how to share in our success.
Health and Wellness - Comprehensive medical, dental, and vision benefits, family planning resources, and 12 weeks off for all new parents.
Flexible Workplace - Our hybrid work schedule balances working onsite and working remotely. Enjoy daily lunch and an in-house fitness center when working from our San Mateo headquarters.
Roblox shares fell 3% on Tuesday as Cathie Wood's ARK Invest continued selling the gaming platform, while Take-Two Interactive declined just 0.9%. Roblox is down 49% year to date through Monday's close. ARK sold approximately $6.5 million of Roblox on 20 August whilst purchasing $7.6 million of BWX Technologies, a nuclear reactor manufacturer now producing microreactors for AI data centres. The move reflects ARK's rotation from consumer platforms into AI-adjacent power infrastructure. The decline occurred without company-specific news. Roblox stock fell several times harder than both the VanEck Video Gaming and eSports ETF and the Invesco QQQ Trust, suggesting name-specific pressure rather than broader sector weakness. Despite 43% revenue growth and 66% free cash flow surge, Roblox's $1 billion net loss continues pressuring its valuation.
Roblox falls 3% as Cathie Wood's ARK keeps selling, Take-Two Interactive barely budges. Cathie Wood keeps trimming Roblox while pivoting ARK's capital toward a surprising corner of the energy market, and the pressure on RBLX stock is compounding from a direction most investors are not watching. This post may contain links from our sponsors and affiliates, and Flywheel Publishing may receive compensation for actions taken through them. Roblox stock is falling harder than its sector fund and its top gaming peer this Tuesday morning, on a session with no company news to explain the underperformance. The identifiable pressure comes from continued selling by Cathie Wood's ARK Invest, without any overnight announcement from Roblox (NYSE:RBLX | RBLX Price Prediction) itself. The rotation detail is the story: ARK sold Roblox on the same day it bought a nuclear supplier. In morning trading, Roblox stock declined 3% to $39.92, extending a punishing stretch that leaves shares down 49% year to date through Monday's close. Take-Two Interactive (NASDAQ:TTWO) stock, by contrast, retreated 0.9% to $217.66, barely moving on the session. However, RBLX stock did recover some of Tuesday morning's losses by 11:00 a.m. ET. VanEck Video Gaming and eSports ETF (NASDAQ:ESPO) declilned 0.6% to $96.80. Invesco QQQ Trust (NASDAQ:QQQ) fell 0.93% to $710.11. Roblox stock is falling several times harder than either its own sector fund or the large-cap technology benchmark, which frames the move as a name-specific unwind rather than a gaming sector event. ARK rotates out of consumer platforms, into nuclear power. Reportedly, ARK Invest sold roughly $6.5 million of Roblox stock on August 20 and bought roughly $7.6 million of BWX Technologies across three of its funds on the same day. The outlet characterized the firm as continuing to divest Roblox. BWX Technologies (NYSE:BWXT) manufactures nuclear reactors and fuel for defense applications and components for commercial nuclear plants. The company is now making microreactors that could power AI data centers, so the trade reads as capital moving out of consumer platform growth and toward AI-adjacent power (we picked five stocks positioned for the nuclear restart, utilities and fuel included, in a free report). That is the type of rotation ARK has favored during 2026. ARK's daily trade files have shown recurring Roblox sales through August, so today's price action on Roblox reflects an ongoing trim rather than a single-day event. The offsetting purchase in BWX Technologies lines up with a broader pattern where ARK has redirected capital toward power and infrastructure names positioned to benefit from AI data center buildouts. A global bond selloff that has lifted the 10-year Treasury note yield to 4.8% only compounds the pressure on unprofitable growth names like Roblox. Duration-sensitive names typically carry the most exposure to rising discount rates, and that macro backdrop helps explain why the ARK trim is landing so hard on Roblox stock today. Growth rate and year-to-date slide point opposite directions. The tension for Roblox investors sits between two data points that pull in opposite directions. Roblox's second-quarter 2026 revenue rose 43% year over year to more than second-quarter 2026 revenue rose 43% year over year to more than $1.4 billion.4 billion, and trailing twelve-month revenue reached $5.7 billion. Growth at that scale is unusual for a name trading this far off its highs. Twelve Tabs, One Thesis Your Research Resets Every Morning The quote page in one tab. Filings in another. A chart you rebuilt from scratch, a transcript you never went back and found, a screener whose settings you will redo next week. Nothing you built yesterday is still there. AlphaSpace replaces all of it with one screen you arrange yourself. Earnings calendar, estimate versus actual, the call transcript, live news, your own charts, every panel wired to whatever ticker you click. Close the browser and it is all still sitting there tomorrow. Roblox's operating performance has held up even as the stock has slid. Daily active users reached 123 million in Q2, up 10% year over year, and free cash flow grew 66% to $294 million. Cash generation like that is atypical for a company still posting large GAAP losses. Yet, Roblox posted a trailing 12-month net loss of $1 billion billion. Roblox stock carries no P/E ratio because the company is unprofitable, and its price-to-sales ratio has fallen below 5. Analyst consensus price target on Roblox stock still sits at $48.32, above the current quote. A separate SEC Form 4 filing showed Chief People and Systems Officer Sean Jack Buckley sold 4,321 shares on August 24 at a weighted average price of $38.68, worth $167,13667,136. The sale was executed under a Rule 10b5-1 trading plan adopted on November 3, 2025, and Buckley retains 87,213 shares directly. That's a routine, pre-scheduled disposition of a small portion of his holding. What to watch next. Take-Two Interactive has its own catalyst wall approaching that Roblox doesn't have this quarter. NBA 2K27 launches on September 4, and Grand Theft Auto VI is scheduled for November 19, the single largest scheduled catalyst in gaming this year. Take-Two shares had drifted 10% lower over the past month, so today's flat move on Take-Two Interactive looks more like stabilization than a rally. Investors could look for signs that ARK's next daily trade file slows or continues the Roblox trim. Traders may want to keep an eye on whether the $40 level, briefly lost this morning, is reclaimed by Roblox stock into the close. Position sizing on Roblox should reflect that the stock now trades as a duration-sensitive growth name with an active institutional seller layered on top, so keeping any add on the smaller side makes sense until the ARK flow settles. The fundamental growth story at Roblox remains intact at 43% revenue growth, and price action is likely to stay choppy while this rotation runs. Ask a question, get a dashboard: what yahoo Scout does inside AlphaSpace. AlphaSpace is a powerful new research platform that is democratizing investing and trading for individuals today. It brings insights and data that previously would have been the stuff of Wall St traders, or hedge funds. But that's not all. Every AlphaSpace view has an AI analyst wired into it. Yahoo Scout pulls the numbers behind a move, sets up the panels for a company you have never researched before, and turns a vague question into something you can actually look at. Access runs $39.95 a month or $479.40 for the year, and the first seven days are free.Start the trial and look around. (Sponsor) David Moadel David Moadel is financial writer specializing in stocks, ETFs, options, precious metals, and Bitcoin. David has written well over 1,000 articles for leading online publications, helping investors understand markets, income strategies, and risk. His work has appeared in The Motley Fool, InvestorPlace, U.S. News & World Report, TipRanks, ValueWalk, Benzinga, Market Realist, TalkMarkets, Finmasters, 24/7 Wall St., and others. With a master's degree in education, David has taught at the elementary, high school, and college levels. That teaching background shapes his writing style: clear, educational, and practical. David has also built a loyal social-media audience by providing trustworthy financial content on YouTube, X/Twitter, and StockTwits.
GameStop climbs 4% as $358M cash payment caps dilution, Roblox slips, Take-Two Interactive treads water. GameStop just rewrote the terms of a billion-dollar note exchange overnight, and the stock is responding, but the earnings story behind the move is more complicated than the headline gain suggests. The dilution overhang that hovered over GameStop since it first announced a convertible note exchange this month is off the table this morning. GameStop (NYSE:GME | GME Price Prediction) stock is up 4% to $18.52 after the company amended its exchange agreements to fix the total share count and pay part of the consideration in cash. Meanwhile, Roblox (NYSE:RBLX) stock is down 1% to $38.12 as investor-alert activity continues to pressure sentiment, and Take-Two Interactive (NASDAQ:TTWO) stock is up 0.1% to $235.63 ahead of its Grand Theft Auto VI launch. The SPDR S&P 500 ETF Trust (NYSEARCA:SPY) is down 0.36% to $766.57, so this is a GameStop-specific repricing rather than a sector bid. The video game group isn't moving together today. Note exchange caps the share count. GameStop amended its exchange agreements covering approximately $1.4 billion aggregate principal of 0.00% convertible senior notes due 2030 and 2032. As originally structured, the exchange was to settle entirely in Class A common stock, with the share count based in part on a volume-weighted average price over a 35 trading day reference period that began August 3, 2026. The amendment terminates the remainder of that reference period. Under the revised terms, noteholders will receive roughly 55.5 million shares, or 73% of the consideration, and roughly $358.4 million in cash, or 27%, which GameStop expects to fund from cash on hand. No additional shares are issuable in respect of the exchange, fixing the total share count. After closing, roughly $2.8 billion of notes will remain outstanding, split between roughly $1.1 billion due 2030 and $1.7 billion due 2032. GameStop expects the exchange to close on or about September 3, 2026. Preliminary Q2 shows an investment gain doing the heavy lifting. GameStop also released preliminary results for the second quarter, covering the 13 weeks ended August 1, 2026. Net sales are expected in the range of $780 million to $800 million, against $972.2 million a year earlier. The retailer attributes the decline to the prior-year launch of the Nintendo Switch 2, planned store closures, and the divestiture of its France operations. Act now: the analyst who called NVIDIA in 2010 just named his top 10 AI stocks - and Roblox didn't make the cut. Grab the names FREE today. Operating income is expected in the range of $150 million to $170 million, against $66.4 million, with net income between $290 million and $310 million, against $168.6 million. GameStop's net income includes roughly $238 million of net gains tied to GameStop's eBay derivative asset and equity investment, partially offset by a loss of roughly $75 million on digital assets and related receivables. Cash, cash equivalents and marketable securities are expected between $5.05 billion and $5.07 billion, against $8.694 billion. GameStop's position in eBay (NASDAQ:EBAY) anchors the profit line. The retailer held roughly 43.4 million eBay shares with a fair value near $4.947 billion as of August 1. GameStop CEO Ryan Cohen made an unsolicited $56 billion offer for eBay earlier this year, which eBay rejected as "neither credible nor attractive," per The Wall Street Journal, after GameStop disclosed a 7.78% stake in a May SEC filing. Peers show the video game group isn't moving together. Through Friday's close, GameStop stock was down 11% year to date (YTD), Roblox stock was down 52%, and Take-Two Interactive stock was down 8%. Roblox has been weighed down by monetization concerns after its Q2 2026 call flagged bookings weakness tied to under 13 cohorts and discovery algorithm changes. Take-Two Interactive delivered a strong Q1 FY2027 with net bookings of $1.39 billion above its guidance range, and management reiterated its $8 to $8.2 billion FY2027 net bookings outlook ahead of the November 19 release of Grand Theft Auto VI. CEO Strauss Zelnick called pre-order activity unprecedented while cautioning that "we haven't sold one unit yet you can cancel a pre-order." What to watch. Investors can watch for the exchange to close on or about September 3 and for complete second-quarter results on September 8, 2026 to confirm the preliminary figures. The operating swing came from an eBay-related investment gain rather than the retail business, which is worth weighing on GameStop's forward multiple. Traders can keep an eye on GameStop stock for how the fixed share count and reduced dilution risk shape the next leg. Readers should keep their GameStop position sizing tight given the stock's 1.738 beta and the concentration risk embedded in the eBay stake behind this quarter's profit line (we wrote a free playbook on speculating with just 5% of a portfolio, with the sizing and exit rules, here). Act now: the analyst who called NVIDIA in 2010 just named his top 10 AI stocks - and Roblox didn't make the cut. Grab the names FREE today. David Moadel David Moadel is financial writer specializing in stocks, ETFs, options, precious metals, and Bitcoin. David has written well over 1,000 articles for leading online publications, helping investors understand markets, income strategies, and risk. His work has appeared in The Motley Fool, InvestorPlace, U.S. News & World Report, TipRanks, ValueWalk, Benzinga, Market Realist, TalkMarkets, Finmasters, 24/7 Wall St., and others. With a master's degree in education, David has taught at the elementary, high school, and college levels. That teaching background shapes his writing style: clear, educational, and practical. David has also built a loyal social-media audience by providing trustworthy financial content on YouTube, X/Twitter, and StockTwits.
EU places ChatGPT, Reddit and Roblox under strictest digital safety rules. Published on 31/08/2026 - 12:15 GMT+2 Brussels has classified ChatGPT as a search engine under the Digital Services Act, a first for an AI chatbot, and designated Reddit and Roblox as Very Large Online Platforms. All three have four months to comply. The European Commission has designated ChatGPT as a Very Large Online Search Engine and Reddit and Roblox as Very Large Online Platforms under the Digital Services Act, subjecting all three to the bloc's strictest online safety regime. The designation will prove particularly consequential for ChatGPT because the Commission has concluded that an AI chatbot that pulls live results from the internet functions, in regulatory terms, as a search engine - not merely a platform. "These new designations mean that ChatGPT, Reddit and Roblox will now be held to a higher standard of scrutiny and accountability in the European Union, in line with their large impact on our citizens and society," said Henna Virkkunen, executive vice-president for tech sovereignty, security and democracy. The Commission described ChatGPT as a "hybrid service" that qualifies as an online search engine under the DSA because it can engage with and respond to users' prompts and queries, including by searching the web. Reddit and Roblox have been designated as Very Large Online Platforms (VLOPs), as both allow users to create and share content publicly. "We continue to watch the digital landscape closely and will not hesitate to designate any platform that meets the threshold for enhanced supervision under the Digital Services Act." Under the DSA, online services that reach more than 45 million monthly users in the EU - roughly one in 10 of the bloc's population - are classified as either Very Large Online Platforms or Very Large Online Search Engines, depending on what they do. OpenAI disclosed that ChatGPT's search function averaged about 159 million monthly active users in the bloc for the six months ending March 2026, while Reddit reported 57.2 million and Roblox roughly 48 million. The three services now have four months - until the end of November - to comply with a suite of obligations reserved for the largest platforms, including annual systemic risk assessments covering illegal content, the protection of minors, effects on users' mental and physical wellbeing, fundamental rights, electoral processes and public security. They must also submit to independent audits and share data with regulators and vetted researchers. The Commission will supervise compliance in cooperation with Ireland's Coimisiún na Meán, the digital services coordinator for ChatGPT and Reddit, and the Netherlands' Authority for Consumers and Markets (ACM) for Roblox. The designations bring the total number of platforms and search engines under the DSA's strictest tier to 28. The regulation has already produced around €870 million in fines, including a record €550 million penalty against AliExpress in July for failing to curb the sale of illegal and counterfeit goods, a €200 million fine against Temu in May for comparable failings and a €120 million fine against X in December 2025 over content moderation and transparency shortcomings. Non-compliance can attract penalties of up to 6% of a company's global annual turnover - a figure that, for OpenAI and its rapidly growing revenue, could prove substantial. Washington has taken a dim view of the EU's enforcement drive. The Trump administration called DMA fines on Apple and Meta a "novel form of economic extortion" and has threatened retaliation against countries with digital rules targeting US tech firms - rhetoric that could sharpen now that three more American-owned services have been brought under direct Commission supervision.
Roblox to integrate PhilSys, open office in the Philippines. Roblox is working with the Philippine government to integrate PhilSys into its age and identity verification system. According to Department of Information and Communications Technology (DICT) Secretary Henry Aguda, Roblox has agreed to support the integration. A Roblox team is expected to visit the Philippines in the first week of September to discuss the technical details. According to the Cybercrime Investigation and Coordinating Center (CICC), users who do not complete age verification may lose access to chat and face limits on certain games. The PhilSys integration could be ready by October, although the final implementation details have not yet been confirmed. Additionally, Roblox is also expected to open an office in the Philippines in the same month. Stay tuned. * No Comments